// Copyright 2012 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This class works with command lines: building and parsing. // Arguments with prefixes ('--', '-', and on Windows, '/') are switches. // Switches will precede all other arguments without switch prefixes. // Switches can optionally have values, delimited by '=', e.g., "-switch=value". // If a switch is specified multiple times, only the last value is used. // An argument of "--" will terminate switch parsing during initialization, // interpreting subsequent tokens as non-switch arguments, regardless of prefix. // There is a singleton read-only CommandLine that represents the command line // that the current process was started with. It must be initialized in main(). #ifndef BASE_COMMAND_LINE_H_ #define BASE_COMMAND_LINE_H_ #include #include #include #include #include #include #include "base/base_export.h" #include "base/containers/span.h" #include "base/debug/debugging_buildflags.h" #include "base/strings/string_piece.h" #include "build/build_config.h" #if BUILDFLAG(ENABLE_COMMANDLINE_SEQUENCE_CHECKS) #include "base/sequence_checker.h" #endif // BUILDFLAG(ENABLE_COMMANDLINE_SEQUENCE_CHECKS) namespace base { class DuplicateSwitchHandler; class FilePath; class BASE_EXPORT CommandLine { public: #if BUILDFLAG(IS_WIN) // The native command line string type. using StringType = std::wstring; #elif BUILDFLAG(IS_POSIX) || BUILDFLAG(IS_FUCHSIA) using StringType = std::string; #endif using CharType = StringType::value_type; using StringPieceType = base::BasicStringPiece; using StringVector = std::vector; using SwitchMap = std::map>; // A constructor for CommandLines that only carry switches and arguments. enum NoProgram { NO_PROGRAM }; explicit CommandLine(NoProgram no_program); // Construct a new command line with |program| as argv[0]. explicit CommandLine(const FilePath& program); // Construct a new command line from an argument list. CommandLine(int argc, const CharType* const* argv); explicit CommandLine(const StringVector& argv); // Allow the copy constructor. A common pattern is to copy of the current // process's command line and then add some flags to it. For example: // CommandLine cl(*CommandLine::ForCurrentProcess()); // cl.AppendSwitch(...); CommandLine(const CommandLine& other); CommandLine& operator=(const CommandLine& other); ~CommandLine(); #if BUILDFLAG(IS_WIN) // By default this class will treat command-line arguments beginning with // slashes as switches on Windows, but not other platforms. // // If this behavior is inappropriate for your application, you can call this // function BEFORE initializing the current process' global command line // object and the behavior will be the same as Posix systems (only hyphens // begin switches, everything else will be an arg). static void set_slash_is_not_a_switch(); // Normally when the CommandLine singleton is initialized it gets the command // line via the GetCommandLineW API and then uses the shell32 API // CommandLineToArgvW to parse the command line and convert it back to // argc and argv. Tests who don't want this dependency on shell32 and need // to honor the arguments passed in should use this function. static void InitUsingArgvForTesting(int argc, const char* const* argv); #endif // Initialize the current process CommandLine singleton. On Windows, ignores // its arguments (we instead parse GetCommandLineW() directly) because we // don't trust the CRT's parsing of the command line, but it still must be // called to set up the command line. Returns false if initialization has // already occurred, and true otherwise. Only the caller receiving a 'true' // return value should take responsibility for calling Reset. static bool Init(int argc, const char* const* argv); // Destroys the current process CommandLine singleton. This is necessary if // you want to reset the base library to its initial state (for example, in an // outer library that needs to be able to terminate, and be re-initialized). // If Init is called only once, as in main(), Reset() is not necessary. // Do not call this in tests. Use base::test::ScopedCommandLine instead. static void Reset(); // Get the singleton CommandLine representing the current process's // command line. Note: returned value is mutable, but not thread safe; // only mutate if you know what you're doing! static CommandLine* ForCurrentProcess(); // Returns true if the CommandLine has been initialized for the given process. static bool InitializedForCurrentProcess(); #if BUILDFLAG(IS_WIN) static CommandLine FromString(StringPieceType command_line); #endif // Initialize from an argv vector. void InitFromArgv(int argc, const CharType* const* argv); void InitFromArgv(const StringVector& argv); // Constructs and returns the represented command line string. // CAUTION! This should be avoided on POSIX because quoting behavior is // unclear. // CAUTION! If writing a command line to the Windows registry, use // GetCommandLineStringForShell() instead. StringType GetCommandLineString() const; #if BUILDFLAG(IS_WIN) // Quotes and escapes `arg` if necessary so that it will be interpreted as a // single command-line parameter according to the following rules in line with // `::CommandLineToArgvW` and C++ `main`: // * Returns `arg` unchanged if `arg` does not include any characters that may // need encoding, which is spaces, tabs, backslashes, and double-quotes. // * Otherwise, double-quotes `arg` and in addition: // * Escapes any double-quotes in `arg` with backslashes. // * Escapes backslashes in `arg` if: // * `arg` ends with backslashes , or // * the backslashes end in a pre-existing double quote. // // https://learn.microsoft.com/en-us/search/?terms=CommandLineToArgvW and // http://msdn.microsoft.com/en-us/library/17w5ykft.aspx#parsing-c-command-line-arguments. static std::wstring QuoteForCommandLineToArgvW(const std::wstring& arg); // Returns the command-line string in the proper format for the Windows shell, // ending with the argument placeholder "--single-argument %1". The single- // argument switch prevents unexpected parsing of arguments from other // software that cannot be trusted to escape double quotes when substituting // into a placeholder (e.g., "%1" insert sequences populated by the Windows // shell). // NOTE: this must be used to generate the command-line string for the shell // even if this command line was parsed from a string with the proper syntax, // because the --single-argument switch is not preserved during parsing. StringType GetCommandLineStringForShell() const; // Returns the represented command-line string. Allows the use of unsafe // Windows insert sequences like "%1". Only use this method if // GetCommandLineStringForShell() is not adequate AND the processor inserting // the arguments is known to do so securely (i.e., is not the Windows shell). // If in doubt, do not use. StringType GetCommandLineStringWithUnsafeInsertSequences() const; #endif // Constructs and returns the represented arguments string. // CAUTION! This should be avoided on POSIX because quoting behavior is // unclear. StringType GetArgumentsString() const; // Returns the original command line string as a vector of strings. const StringVector& argv() const { return argv_; } // Get and Set the program part of the command line string (the first item). FilePath GetProgram() const; void SetProgram(const FilePath& program); // Returns true if this command line contains the given switch. // Switch names must be lowercase. // The second override provides an optimized version to avoid inlining codegen // at every callsite to find the length of the constant and construct a // StringPiece. bool HasSwitch(StringPiece switch_string) const; bool HasSwitch(const char switch_constant[]) const; // Returns the value associated with the given switch. If the switch has no // value or isn't present, this method returns the empty string. // Switch names must be lowercase. std::string GetSwitchValueASCII(StringPiece switch_string) const; FilePath GetSwitchValuePath(StringPiece switch_string) const; StringType GetSwitchValueNative(StringPiece switch_string) const; // Get a copy of all switches, along with their values. const SwitchMap& GetSwitches() const { return switches_; } // Append a switch [with optional value] to the command line. // Note: Switches will precede arguments regardless of appending order. void AppendSwitch(StringPiece switch_string); void AppendSwitchPath(StringPiece switch_string, const FilePath& path); void AppendSwitchNative(StringPiece switch_string, StringPieceType value); void AppendSwitchASCII(StringPiece switch_string, StringPiece value); // Removes the switch that matches |switch_key_without_prefix|, regardless of // prefix and value. If no such switch is present, this has no effect. void RemoveSwitch(const base::StringPiece switch_key_without_prefix); // Copies a set of switches (and any values) from another command line. // Commonly used when launching a subprocess. // If an entry in `switches` does not exist in `source`, then it is ignored. void CopySwitchesFrom(const CommandLine& source, span switches); // Get the remaining arguments to the command. StringVector GetArgs() const; // Append an argument to the command line. Note that the argument is quoted // properly such that it is interpreted as one argument to the target command. // AppendArg is primarily for ASCII; non-ASCII input is interpreted as UTF-8. // Note: Switches will precede arguments regardless of appending order. void AppendArg(StringPiece value); void AppendArgPath(const FilePath& value); void AppendArgNative(StringPieceType value); // Append the switches and arguments from another command line to this one. // If |include_program| is true, include |other|'s program as well. void AppendArguments(const CommandLine& other, bool include_program); // Insert a command before the current command. // Common for debuggers, like "gdb --args". void PrependWrapper(StringPieceType wrapper); #if BUILDFLAG(IS_WIN) // Initialize by parsing the given command line string. // The program name is assumed to be the first item in the string. void ParseFromString(StringPieceType command_line); // Returns true if the command line had the --single-argument switch, and // thus likely came from a Windows shell registration. This is only set if the // command line is parsed, and is not changed after it is parsed. bool HasSingleArgumentSwitch() const { return has_single_argument_switch_; } #endif // Detaches this object from the current sequence in preparation for a move to // a different sequence. void DetachFromCurrentSequence(); // Sets a delegate that's called when we encounter a duplicate switch static void SetDuplicateSwitchHandler( std::unique_ptr); private: #if BUILDFLAG(ENABLE_COMMANDLINE_SEQUENCE_CHECKS) // A helper class that encapsulates a SEQUENCE_CHECKER but allows copy. // Copying this class will detach the sequence checker from the owning object. class InstanceBoundSequenceChecker { public: InstanceBoundSequenceChecker() = default; InstanceBoundSequenceChecker(const InstanceBoundSequenceChecker& other) {} InstanceBoundSequenceChecker& operator=( const InstanceBoundSequenceChecker& other) { return *this; } // Disallow move. InstanceBoundSequenceChecker(InstanceBoundSequenceChecker&&) = delete; InstanceBoundSequenceChecker& operator=(InstanceBoundSequenceChecker&&) = delete; void Detach() { DETACH_FROM_SEQUENCE(sequence_checker_); } void Check() { DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_); } private: SEQUENCE_CHECKER(sequence_checker_); }; #endif // BUILDFLAG(ENABLE_COMMANDLINE_SEQUENCE_CHECKS) // Disallow default constructor; a program name must be explicitly specified. CommandLine() = delete; // Append switches and arguments, keeping switches before arguments. void AppendSwitchesAndArguments(const StringVector& argv); // Internal version of GetArgumentsString to support allowing unsafe insert // sequences in rare cases (see // GetCommandLineStringWithUnsafeInsertSequences). StringType GetArgumentsStringInternal( bool allow_unsafe_insert_sequences) const; #if BUILDFLAG(IS_WIN) // Initializes by parsing |raw_command_line_string_|, treating everything // after |single_arg_switch_string| + as the command // line's single argument, and dropping any arguments previously parsed. The // command line must contain |single_arg_switch_string|, and the argument, if // present, must be separated from |single_arg_switch_string| by one // character. // NOTE: the single-argument switch is not preserved after parsing; // GetCommandLineStringForShell() must be used to reproduce the original // command-line string with single-argument switch. void ParseAsSingleArgument(const StringType& single_arg_switch_string); // The string returned by GetCommandLineW(), to be parsed via // ParseFromString(). Empty if this command line was not parsed from a string, // or if ParseFromString() has finished executing. StringPieceType raw_command_line_string_; // Set to true if the command line had --single-argument when initially // parsed. It does not change if the command line mutates after initial // parsing. bool has_single_argument_switch_ = false; #endif // The singleton CommandLine representing the current process's command line. static CommandLine* current_process_commandline_; // The argv array: { program, [(--|-|/)switch[=value]]*, [--], [argument]* } StringVector argv_; // Parsed-out switch keys and values. SwitchMap switches_; // The index after the program and switches, any arguments start here. ptrdiff_t begin_args_; #if BUILDFLAG(ENABLE_COMMANDLINE_SEQUENCE_CHECKS) InstanceBoundSequenceChecker sequence_checker_; #endif }; class BASE_EXPORT DuplicateSwitchHandler { public: // out_value contains the existing value of the switch virtual void ResolveDuplicate(base::StringPiece key, CommandLine::StringPieceType new_value, CommandLine::StringType& out_value) = 0; virtual ~DuplicateSwitchHandler() = default; }; } // namespace base #endif // BASE_COMMAND_LINE_H_