// Copyright 2020 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/check.h" #include "base/check_op.h" #include "base/debug/alias.h" #include "base/debug/dump_without_crashing.h" #include "base/feature_list.h" #include "base/features.h" #include "base/logging.h" #include "base/thread_annotations.h" #include "build/build_config.h" #if !BUILDFLAG(IS_NACL) #include "base/debug/crash_logging.h" #endif // !BUILDFLAG(IS_NACL) namespace logging { namespace { void DumpWithoutCrashing(LogMessage* log_message, const base::Location& location) { // Copy the LogMessage message to stack memory to make sure it can be // recovered in crash dumps. This is easier to recover in minidumps than crash // keys during local debugging. DEBUG_ALIAS_FOR_CSTR(log_message_str, log_message->BuildCrashString().c_str(), 1024); // Report from the same location at most once every 30 days (unless the // process has died). This attempts to prevent us from flooding ourselves with // repeat reports for the same bug. base::debug::DumpWithoutCrashing(location, base::Days(30)); } void NotReachedDumpWithoutCrashing(LogMessage* log_message, const base::Location& location) { #if !BUILDFLAG(IS_NACL) SCOPED_CRASH_KEY_STRING1024("Logging", "NOTREACHED_MESSAGE", log_message->BuildCrashString()); #endif // !BUILDFLAG(IS_NACL) DumpWithoutCrashing(log_message, location); } void DCheckDumpWithoutCrashing(LogMessage* log_message, const base::Location& location) { #if !BUILDFLAG(IS_NACL) SCOPED_CRASH_KEY_STRING1024("Logging", "DCHECK_MESSAGE", log_message->BuildCrashString()); #endif // !BUILDFLAG(IS_NACL) DumpWithoutCrashing(log_message, location); } void DumpWillBeCheckDumpWithoutCrashing(LogMessage* log_message, const base::Location& location) { #if !BUILDFLAG(IS_NACL) SCOPED_CRASH_KEY_STRING1024("Logging", "DUMP_WILL_BE_CHECK_MESSAGE", log_message->BuildCrashString()); #endif // !BUILDFLAG(IS_NACL) DumpWithoutCrashing(log_message, location); } class NotReachedLogMessage : public LogMessage { public: NotReachedLogMessage(const base::Location& location, LogSeverity severity) : LogMessage(location.file_name(), location.line_number(), severity), location_(location) {} ~NotReachedLogMessage() override { if (severity() != logging::LOGGING_FATAL) { NotReachedDumpWithoutCrashing(this, location_); } } private: const base::Location location_; }; class DCheckLogMessage : public LogMessage { public: using LogMessage::LogMessage; DCheckLogMessage(const base::Location& location, LogSeverity severity) : LogMessage(location.file_name(), location.line_number(), severity), location_(location) {} ~DCheckLogMessage() override { if (severity() != logging::LOGGING_FATAL) { DCheckDumpWithoutCrashing(this, location_); } } private: const base::Location location_; }; class DumpWillBeCheckLogMessage : public LogMessage { public: using LogMessage::LogMessage; DumpWillBeCheckLogMessage(const base::Location& location, LogSeverity severity) : LogMessage(location.file_name(), location.line_number(), severity), location_(location) {} ~DumpWillBeCheckLogMessage() override { if (severity() != logging::LOGGING_FATAL) { DumpWillBeCheckDumpWithoutCrashing(this, location_); } } private: const base::Location location_; }; #if BUILDFLAG(IS_WIN) class DCheckWin32ErrorLogMessage : public Win32ErrorLogMessage { public: DCheckWin32ErrorLogMessage(const base::Location& location, LogSeverity severity, SystemErrorCode err) : Win32ErrorLogMessage(location.file_name(), location.line_number(), severity, err), location_(location) {} ~DCheckWin32ErrorLogMessage() override { if (severity() != logging::LOGGING_FATAL) { DCheckDumpWithoutCrashing(this, location_); } } private: const base::Location location_; }; #elif BUILDFLAG(IS_POSIX) || BUILDFLAG(IS_FUCHSIA) class DCheckErrnoLogMessage : public ErrnoLogMessage { public: DCheckErrnoLogMessage(const base::Location& location, LogSeverity severity, SystemErrorCode err) : ErrnoLogMessage(location.file_name(), location.line_number(), severity, err), location_(location) {} ~DCheckErrnoLogMessage() override { if (severity() != logging::LOGGING_FATAL) { DCheckDumpWithoutCrashing(this, location_); } } private: const base::Location location_; }; #endif // BUILDFLAG(IS_WIN) } // namespace CheckError CheckError::Check(const char* condition, const base::Location& location) { auto* const log_message = new LogMessage( location.file_name(), location.line_number(), LOGGING_FATAL); log_message->stream() << "Check failed: " << condition << ". "; return CheckError(log_message); } CheckError CheckError::CheckOp(char* log_message_str, const base::Location& location) { auto* const log_message = new LogMessage( location.file_name(), location.line_number(), LOGGING_FATAL); log_message->stream() << log_message_str; free(log_message_str); return CheckError(log_message); } CheckError CheckError::DCheck(const char* condition, const base::Location& location) { auto* const log_message = new DCheckLogMessage(location, LOGGING_DCHECK); log_message->stream() << "Check failed: " << condition << ". "; return CheckError(log_message); } CheckError CheckError::DCheckOp(char* log_message_str, const base::Location& location) { auto* const log_message = new DCheckLogMessage( location.file_name(), location.line_number(), LOGGING_DCHECK); log_message->stream() << log_message_str; free(log_message_str); return CheckError(log_message); } CheckError CheckError::DumpWillBeCheck(const char* condition, const base::Location& location) { auto* const log_message = new DumpWillBeCheckLogMessage( location, DCHECK_IS_ON() ? LOGGING_DCHECK : LOGGING_ERROR); log_message->stream() << "Check failed: " << condition << ". "; return CheckError(log_message); } CheckError CheckError::DumpWillBeCheckOp(char* log_message_str, const base::Location& location) { auto* const log_message = new DumpWillBeCheckLogMessage( location, DCHECK_IS_ON() ? LOGGING_DCHECK : LOGGING_ERROR); log_message->stream() << log_message_str; free(log_message_str); return CheckError(log_message); } CheckError CheckError::PCheck(const char* condition, const base::Location& location) { SystemErrorCode err_code = logging::GetLastSystemErrorCode(); #if BUILDFLAG(IS_WIN) auto* const log_message = new Win32ErrorLogMessage( location.file_name(), location.line_number(), LOGGING_FATAL, err_code); #elif BUILDFLAG(IS_POSIX) || BUILDFLAG(IS_FUCHSIA) auto* const log_message = new ErrnoLogMessage( location.file_name(), location.line_number(), LOGGING_FATAL, err_code); #endif log_message->stream() << "Check failed: " << condition << ". "; return CheckError(log_message); } CheckError CheckError::PCheck(const base::Location& location) { return PCheck("", location); } CheckError CheckError::DPCheck(const char* condition, const base::Location& location) { SystemErrorCode err_code = logging::GetLastSystemErrorCode(); #if BUILDFLAG(IS_WIN) auto* const log_message = new DCheckWin32ErrorLogMessage(location, LOGGING_DCHECK, err_code); #elif BUILDFLAG(IS_POSIX) || BUILDFLAG(IS_FUCHSIA) auto* const log_message = new DCheckErrnoLogMessage(location, LOGGING_DCHECK, err_code); #endif log_message->stream() << "Check failed: " << condition << ". "; return CheckError(log_message); } CheckError CheckError::DumpWillBeNotReachedNoreturn( const base::Location& location) { auto* const log_message = new DumpWillBeCheckLogMessage( location, DCHECK_IS_ON() ? LOGGING_DCHECK : LOGGING_ERROR); log_message->stream() << "NOTREACHED hit. "; return CheckError(log_message); } CheckError CheckError::NotImplemented(const char* function, const base::Location& location) { auto* const log_message = new LogMessage( location.file_name(), location.line_number(), LOGGING_ERROR); log_message->stream() << "Not implemented reached in " << function; return CheckError(log_message); } std::ostream& CheckError::stream() { return log_message_->stream(); } CheckError::~CheckError() { // TODO(crbug.com/1409729): Consider splitting out CHECK from DCHECK so that // the destructor can be marked [[noreturn]] and we don't need to check // severity in the destructor. const bool is_fatal = log_message_->severity() == LOGGING_FATAL; // Note: This function ends up in crash stack traces. If its full name // changes, the crash server's magic signature logic needs to be updated. // See cl/306632920. delete log_message_; // Make sure we crash even if LOG(FATAL) has been overridden. // TODO(crbug.com/1409729): Remove severity checking in the destructor when // LOG(FATAL) is [[noreturn]] and can't be overridden. if (is_fatal) { base::ImmediateCrash(); } } NotReachedError NotReachedError::NotReached(const base::Location& location) { const LogSeverity severity = []() { // NOTREACHED() instances may be hit before base::FeatureList is enabled. if (base::FeatureList::GetInstance() && base::FeatureList::IsEnabled(base::features::kNotReachedIsFatal)) { return LOGGING_FATAL; } return DCHECK_IS_ON() ? LOGGING_DCHECK : LOGGING_ERROR; }(); auto* const log_message = new NotReachedLogMessage(location, severity); // TODO(pbos): Consider a better message for NotReached(), this is here to // match existing behavior + test expectations. log_message->stream() << "Check failed: false. "; return NotReachedError(log_message); } void NotReachedError::TriggerNotReached() { // This triggers a NOTREACHED() error as the returned NotReachedError goes out // of scope. NotReached() << "NOTREACHED log messages are omitted in official builds. Sorry!"; } NotReachedError::~NotReachedError() = default; NotReachedNoreturnError::NotReachedNoreturnError(const base::Location& location) : CheckError([location]() { auto* const log_message = new LogMessage( location.file_name(), location.line_number(), LOGGING_FATAL); log_message->stream() << "NOTREACHED hit. "; return log_message; }()) {} // Note: This function ends up in crash stack traces. If its full name changes, // the crash server's magic signature logic needs to be updated. See // cl/306632920. NotReachedNoreturnError::~NotReachedNoreturnError() { delete log_message_; // Make sure we die if we haven't. // TODO(crbug.com/1409729): Replace this with NOTREACHED_NORETURN() once // LOG(FATAL) is [[noreturn]]. base::ImmediateCrash(); } void RawCheckFailure(const char* message) { RawLog(LOGGING_FATAL, message); __builtin_unreachable(); } } // namespace logging