diff --git a/.gitignore b/.gitignore new file mode 100644 index 00000000..a007feab --- /dev/null +++ b/.gitignore @@ -0,0 +1 @@ +build/* diff --git a/.travis.yaml b/.travis.yaml new file mode 100644 index 00000000..f257ebdf --- /dev/null +++ b/.travis.yaml @@ -0,0 +1,4 @@ +language: node_js +node_js: + - "0.8" + - "0.6" diff --git a/README b/README new file mode 100644 index 00000000..947f3dcb --- /dev/null +++ b/README @@ -0,0 +1,63 @@ +== OpenSeadragon + +This project is a fork of the OpenSeadragon project at http://openseadragon.codeplex.com/ + +We are forking it primarily to do heavy clean-up on the code base, simplify the build, and see what happens from there. + +== On the Web + +[ Current url: http://thatcher.github.com/openseadragon/ ] + +== Building from Source + +Building from source is easy with 'ant'. The result is included in the +distribution as 'openseadragon.js', the version being recording in the header. + +> ant + +== Licenses + +OpenSeadragon was initially released with a New BSD License ( preserved below ), while +work done by Chris Thatcher is additionally licensed under the MIT License. + +=== Original license preserved below + +------------------------------------- +License: New BSD License (BSD) +Copyright (c) 2010, OpenSeadragon +All rights reserved. + +Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: + +* Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. + +* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. + +* Neither the name of OpenSeadragon nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +=== MIT License + +-------------------------------------- +(c) Christopher Thatcher 2011, 2012. All rights reserved. + +Licensed with the MIT License + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. \ No newline at end of file diff --git a/README.md b/README.md deleted file mode 100644 index 45d3379d..00000000 --- a/README.md +++ /dev/null @@ -1,2 +0,0 @@ -openseadragon -============= \ No newline at end of file diff --git a/grunt.js b/grunt.js new file mode 100644 index 00000000..0a5009b2 --- /dev/null +++ b/grunt.js @@ -0,0 +1,111 @@ +/*global module:false*/ +module.exports = function(grunt) { + + // Project configuration. + grunt.initConfig({ + lint: { + files: ['grunt.js', 'src/*.js'] + }, + concat: { + openseadragon: { + src: [ + 'src/openseadragon.js', + 'src/eventhandler.js', + 'src/mousetracker.js', + 'src/control.js', + 'src/controldock.js', + 'src/viewer.js', + 'src/navigator.js', + 'src/strings.js', + 'src/point.js', + 'src/tilesource.js', + 'src/dzitilesource.js', + 'src/legacytilesource.js', + 'src/tilesourcecollection.js', + 'src/button.js', + 'src/buttongroup.js', + 'src/rectangle.js', + 'src/referencestrip.js', + 'src/displayrectangle.js', + 'src/spring.js', + 'src/tile.js', + 'src/overlay.js', + 'src/drawer.js', + 'src/viewport.js' + ], + dest: 'build/openseadragon.js' + } + }, + min: { + openseadragon: { + src: ['build/openseadragon.js'], + dest: 'build/openseadragon.min.js' + } + }, + watch: { + files: ['grunt.js', 'src/*.js'], + tasks: 'concat' + }, + jshint: { + options: { + onecase: false, + immed: false, + debug: false, + evil: false, + strict: false, + multistr: false, + wsh: false, + couch: false, + laxbreak: true, + rhino: false, + globalstrict: false, + supernew: false, + laxcomma: false, + asi: false, + es5: false, + scripturl: false, + withstmt: false, + bitwise: true, + eqeqeq: false, + shadow: false, + expr: false, + noarg: true, + newcap: true, + forin: false, + regexdash: false, + node: false, + dojo: false, + eqnull: false, + browser: true, + mootools: false, + iterator: false, + undef: true, + latedef: true, + nonstandard: false, + trailing: false, + jquery: true, + loopfunc: false, + boss: false, + nonew: true, + funcscope: false, + regexp: false, + lastsemic: false, + smarttabs: false, + devel: false, + esnext: false, + sub: false, + curly: false, + prototypejs: false, + proto: false, + plusplus: false, + noempty: false + }, + globals: { + } + } + }); + + // Default task. + grunt.registerTask('default', 'concat min'); + +}; diff --git a/images/fullpage_grouphover.png b/images/fullpage_grouphover.png new file mode 100755 index 00000000..3ca4e1e3 Binary files /dev/null and b/images/fullpage_grouphover.png differ diff --git a/images/fullpage_hover.png b/images/fullpage_hover.png new file mode 100755 index 00000000..d08eb2d0 Binary files /dev/null and b/images/fullpage_hover.png differ diff --git a/images/fullpage_pressed.png b/images/fullpage_pressed.png new file mode 100755 index 00000000..0ee45b5f Binary files /dev/null and b/images/fullpage_pressed.png differ diff --git a/images/fullpage_rest.png b/images/fullpage_rest.png new file mode 100755 index 00000000..3172005c Binary files /dev/null and b/images/fullpage_rest.png differ diff --git a/images/home_grouphover.png b/images/home_grouphover.png new file mode 100755 index 00000000..204e1cc9 Binary files /dev/null and b/images/home_grouphover.png differ diff --git a/images/home_hover.png b/images/home_hover.png new file mode 100755 index 00000000..ec218a00 Binary files /dev/null and b/images/home_hover.png differ diff --git a/images/home_pressed.png b/images/home_pressed.png new file mode 100755 index 00000000..4439508b Binary files /dev/null and b/images/home_pressed.png differ diff --git a/images/home_rest.png b/images/home_rest.png new file mode 100755 index 00000000..009d1bbf Binary files /dev/null and b/images/home_rest.png differ diff --git a/images/next_grouphover.png b/images/next_grouphover.png new file mode 100644 index 00000000..8d83d8a1 Binary files /dev/null and b/images/next_grouphover.png differ diff --git a/images/next_hover.png b/images/next_hover.png new file mode 100644 index 00000000..ba24ca98 Binary files /dev/null and b/images/next_hover.png differ diff --git a/images/next_pressed.png b/images/next_pressed.png new file mode 100644 index 00000000..95f169d6 Binary files /dev/null and b/images/next_pressed.png differ diff --git a/images/next_rest.png b/images/next_rest.png new file mode 100644 index 00000000..5ead544b Binary files /dev/null and b/images/next_rest.png differ diff --git a/images/previous_grouphover.png b/images/previous_grouphover.png new file mode 100644 index 00000000..016e6395 Binary files /dev/null and b/images/previous_grouphover.png differ diff --git a/images/previous_hover.png b/images/previous_hover.png new file mode 100644 index 00000000..d4a5c155 Binary files /dev/null and b/images/previous_hover.png differ diff --git a/images/previous_pressed.png b/images/previous_pressed.png new file mode 100644 index 00000000..f999fe49 Binary files /dev/null and b/images/previous_pressed.png differ diff --git a/images/previous_rest.png b/images/previous_rest.png new file mode 100644 index 00000000..9716dac6 Binary files /dev/null and b/images/previous_rest.png differ diff --git a/images/zoomin_grouphover.png b/images/zoomin_grouphover.png new file mode 100755 index 00000000..c985d0f9 Binary files /dev/null and b/images/zoomin_grouphover.png differ diff --git a/images/zoomin_hover.png b/images/zoomin_hover.png new file mode 100755 index 00000000..3cab721f Binary files /dev/null and b/images/zoomin_hover.png differ diff --git a/images/zoomin_pressed.png b/images/zoomin_pressed.png new file mode 100755 index 00000000..9c3a7516 Binary files /dev/null and b/images/zoomin_pressed.png differ diff --git a/images/zoomin_rest.png b/images/zoomin_rest.png new file mode 100755 index 00000000..f4219a50 Binary files /dev/null and b/images/zoomin_rest.png differ diff --git a/images/zoomout_grouphover.png b/images/zoomout_grouphover.png new file mode 100755 index 00000000..46d21b3e Binary files /dev/null and b/images/zoomout_grouphover.png differ diff --git a/images/zoomout_hover.png b/images/zoomout_hover.png new file mode 100755 index 00000000..7b924c26 Binary files /dev/null and b/images/zoomout_hover.png differ diff --git a/images/zoomout_pressed.png b/images/zoomout_pressed.png new file mode 100755 index 00000000..c028db72 Binary files /dev/null and b/images/zoomout_pressed.png differ diff --git a/images/zoomout_rest.png b/images/zoomout_rest.png new file mode 100755 index 00000000..a13e07de Binary files /dev/null and b/images/zoomout_rest.png differ diff --git a/licenses/mit.txt b/licenses/mit.txt new file mode 100644 index 00000000..24ad8aa6 --- /dev/null +++ b/licenses/mit.txt @@ -0,0 +1,21 @@ +(c) Christopher Thatcher 2011, 2012. All rights reserved. + +Licensed with the MIT License + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. \ No newline at end of file diff --git a/licenses/new-bsd.txt b/licenses/new-bsd.txt new file mode 100644 index 00000000..0d24a9f9 --- /dev/null +++ b/licenses/new-bsd.txt @@ -0,0 +1,36 @@ +This license is preserved from the OpenSeadragon project at +http://openseadragon.codeplex.com/ as per the text below. + +------------------------------------- + +License: New BSD License (BSD) +Copyright (c) 2010, OpenSeadragon +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + +* Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. + +* Redistributions in binary form must reproduce the above copyright notice, +this list of conditions and the following disclaimer in the documentation +and/or other materials provided with the distribution. + +* Neither the name of OpenSeadragon nor the names of its contributors may be +used to endorse or promote products derived from this software without +specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. + +------------------------------------- diff --git a/src/button.js b/src/button.js new file mode 100644 index 00000000..7f3703fc --- /dev/null +++ b/src/button.js @@ -0,0 +1,350 @@ +/*globals OpenSeadragon */ + +(function( $ ){ + +/** + * An enumeration of button states including, REST, GROUP, HOVER, and DOWN + * @static + */ +$.ButtonState = { + REST: 0, + GROUP: 1, + HOVER: 2, + DOWN: 3 +}; + +/** + * Manages events, hover states for individual buttons, tool-tips, as well + * as fading the bottons out when the user has not interacted with them + * for a specified period. + * @class + * @extends OpenSeadragon.EventHandler + * @param {Object} options + * @param {String} options.tooltip Provides context help for the button we the + * user hovers over it. + * @param {String} options.srcRest URL of image to use in 'rest' state + * @param {String} options.srcGroup URL of image to use in 'up' state + * @param {String} options.srcHover URL of image to use in 'hover' state + * @param {String} options.srcDown URL of image to use in 'domn' state + * @param {Element} [options.element] Element to use as a container for the + * button. + * @property {String} tooltip Provides context help for the button we the + * user hovers over it. + * @property {String} srcRest URL of image to use in 'rest' state + * @property {String} srcGroup URL of image to use in 'up' state + * @property {String} srcHover URL of image to use in 'hover' state + * @property {String} srcDown URL of image to use in 'domn' state + * @property {Object} config Configurable settings for this button. DEPRECATED. + * @property {Element} [element] Element to use as a container for the + * button. + * @property {Number} fadeDelay How long to wait before fading + * @property {Number} fadeLength How long should it take to fade the button. + * @property {Number} fadeBeginTime When the button last began to fade. + * @property {Boolean} shouldFade Whether this button should fade after user + * stops interacting with the viewport. + this.fadeDelay = 0; // begin fading immediately + this.fadeLength = 2000; // fade over a period of 2 seconds + this.fadeBeginTime = null; + this.shouldFade = false; + */ +$.Button = function( options ) { + + var _this = this; + + $.EventHandler.call( this ); + + $.extend( true, this, { + + tooltip: null, + srcRest: null, + srcGroup: null, + srcHover: null, + srcDown: null, + clickTimeThreshold: $.DEFAULT_SETTINGS.clickTimeThreshold, + clickDistThreshold: $.DEFAULT_SETTINGS.clickDistThreshold, + // begin fading immediately + fadeDelay: 0, + // fade over a period of 2 seconds + fadeLength: 2000, + onPress: null, + onRelease: null, + onClick: null, + onEnter: null, + onExit: null, + onFocus: null, + onBlur: null + + }, options ); + + this.element = options.element || $.makeNeutralElement( "button" ); + this.element.href = this.element.href || '#'; + + //if the user has specified the element to bind the control to explicitly + //then do not add the default control images + if( !options.element ){ + this.imgRest = $.makeTransparentImage( this.srcRest ); + this.imgGroup = $.makeTransparentImage( this.srcGroup ); + this.imgHover = $.makeTransparentImage( this.srcHover ); + this.imgDown = $.makeTransparentImage( this.srcDown ); + + this.element.appendChild( this.imgRest ); + this.element.appendChild( this.imgGroup ); + this.element.appendChild( this.imgHover ); + this.element.appendChild( this.imgDown ); + + this.imgGroup.style.position = + this.imgHover.style.position = + this.imgDown.style.position = + "absolute"; + + this.imgGroup.style.top = + this.imgHover.style.top = + this.imgDown.style.top = + "0px"; + + this.imgGroup.style.left = + this.imgHover.style.left = + this.imgDown.style.left = + "0px"; + + this.imgHover.style.visibility = + this.imgDown.style.visibility = + "hidden"; + + if ( $.Browser.vendor == $.BROWSERS.FIREFOX && $.Browser.version < 3 ){ + this.imgGroup.style.top = + this.imgHover.style.top = + this.imgDown.style.top = + ""; + } + } + + + this.addHandler( "onPress", this.onPress ); + this.addHandler( "onRelease", this.onRelease ); + this.addHandler( "onClick", this.onClick ); + this.addHandler( "onEnter", this.onEnter ); + this.addHandler( "onExit", this.onExit ); + this.addHandler( "onFocus", this.onFocus ); + this.addHandler( "onBlur", this.onBlur ); + + this.currentState = $.ButtonState.GROUP; + + this.fadeBeginTime = null; + this.shouldFade = false; + + this.element.style.display = "inline-block"; + this.element.style.position = "relative"; + this.element.title = this.tooltip; + + this.tracker = new $.MouseTracker({ + + element: this.element, + clickTimeThreshold: this.clickTimeThreshold, + clickDistThreshold: this.clickDistThreshold, + + enterHandler: function( tracker, position, buttonDownElement, buttonDownAny ) { + if ( buttonDownElement ) { + inTo( _this, $.ButtonState.DOWN ); + _this.raiseEvent( "onEnter", _this ); + } else if ( !buttonDownAny ) { + inTo( _this, $.ButtonState.HOVER ); + } + }, + + focusHandler: function( tracker, position, buttonDownElement, buttonDownAny ) { + this.enterHandler( tracker, position, buttonDownElement, buttonDownAny ); + _this.raiseEvent( "onFocus", _this ); + }, + + exitHandler: function( tracker, position, buttonDownElement, buttonDownAny ) { + outTo( _this, $.ButtonState.GROUP ); + if ( buttonDownElement ) { + _this.raiseEvent( "onExit", _this ); + } + }, + + blurHandler: function( tracker, position, buttonDownElement, buttonDownAny ) { + this.exitHandler( tracker, position, buttonDownElement, buttonDownAny ); + _this.raiseEvent( "onBlur", _this ); + }, + + pressHandler: function( tracker, position ) { + inTo( _this, $.ButtonState.DOWN ); + _this.raiseEvent( "onPress", _this ); + }, + + releaseHandler: function( tracker, position, insideElementPress, insideElementRelease ) { + if ( insideElementPress && insideElementRelease ) { + outTo( _this, $.ButtonState.HOVER ); + _this.raiseEvent( "onRelease", _this ); + } else if ( insideElementPress ) { + outTo( _this, $.ButtonState.GROUP ); + } else { + inTo( _this, $.ButtonState.HOVER ); + } + }, + + clickHandler: function( tracker, position, quick, shift ) { + if ( quick ) { + _this.raiseEvent("onClick", _this); + } + }, + + keyHandler: function( tracker, key ){ + //console.log( "%s : handling key %s!", _this.tooltip, key); + if( 13 === key ){ + _this.raiseEvent( "onClick", _this ); + _this.raiseEvent( "onRelease", _this ); + return false; + } + return true; + } + + }).setTracking( true ); + + outTo( this, $.ButtonState.REST ); +}; + +$.extend( $.Button.prototype, $.EventHandler.prototype, { + + /** + * TODO: Determine what this function is intended to do and if it's actually + * useful as an API point. + * @function + * @name OpenSeadragon.Button.prototype.notifyGroupEnter + */ + notifyGroupEnter: function() { + inTo( this, $.ButtonState.GROUP ); + }, + + /** + * TODO: Determine what this function is intended to do and if it's actually + * useful as an API point. + * @function + * @name OpenSeadragon.Button.prototype.notifyGroupExit + */ + notifyGroupExit: function() { + outTo( this, $.ButtonState.REST ); + }, + + disable: function(){ + this.notifyGroupExit(); + this.element.disabled = true; + $.setElementOpacity( this.element, 0.2, true ); + }, + + enable: function(){ + this.element.disabled = false; + $.setElementOpacity( this.element, 1.0, true ); + this.notifyGroupEnter(); + } + +}); + + +function scheduleFade( button ) { + window.setTimeout(function(){ + updateFade( button ); + }, 20 ); +} + +function updateFade( button ) { + var currentTime, + deltaTime, + opacity; + + if ( button.shouldFade ) { + currentTime = +new Date(); + deltaTime = currentTime - button.fadeBeginTime; + opacity = 1.0 - deltaTime / button.fadeLength; + opacity = Math.min( 1.0, opacity ); + opacity = Math.max( 0.0, opacity ); + + if( button.imgGroup ){ + $.setElementOpacity( button.imgGroup, opacity, true ); + } + if ( opacity > 0 ) { + // fade again + scheduleFade( button ); + } + } +} + +function beginFading( button ) { + button.shouldFade = true; + button.fadeBeginTime = +new Date() + button.fadeDelay; + window.setTimeout( function(){ + scheduleFade( button ); + }, button.fadeDelay ); +} + +function stopFading( button ) { + button.shouldFade = false; + if( button.imgGroup ){ + $.setElementOpacity( button.imgGroup, 1.0, true ); + } +} + +function inTo( button, newState ) { + + if( button.element.disabled ){ + return; + } + + if ( newState >= $.ButtonState.GROUP && + button.currentState == $.ButtonState.REST ) { + stopFading( button ); + button.currentState = $.ButtonState.GROUP; + } + + if ( newState >= $.ButtonState.HOVER && + button.currentState == $.ButtonState.GROUP ) { + if( button.imgHover ){ + button.imgHover.style.visibility = ""; + } + button.currentState = $.ButtonState.HOVER; + } + + if ( newState >= $.ButtonState.DOWN && + button.currentState == $.ButtonState.HOVER ) { + if( button.imgDown ){ + button.imgDown.style.visibility = ""; + } + button.currentState = $.ButtonState.DOWN; + } +} + + +function outTo( button, newState ) { + + if( button.element.disabled ){ + return; + } + + if ( newState <= $.ButtonState.HOVER && + button.currentState == $.ButtonState.DOWN ) { + if( button.imgDown ){ + button.imgDown.style.visibility = "hidden"; + } + button.currentState = $.ButtonState.HOVER; + } + + if ( newState <= $.ButtonState.GROUP && + button.currentState == $.ButtonState.HOVER ) { + if( button.imgHover ){ + button.imgHover.style.visibility = "hidden"; + } + button.currentState = $.ButtonState.GROUP; + } + + if ( newState <= $.ButtonState.REST && + button.currentState == $.ButtonState.GROUP ) { + beginFading( button ); + button.currentState = $.ButtonState.REST; + } +} + + + +}( OpenSeadragon )); diff --git a/src/buttongroup.js b/src/buttongroup.js new file mode 100644 index 00000000..06b6bf49 --- /dev/null +++ b/src/buttongroup.js @@ -0,0 +1,111 @@ +/*globals OpenSeadragon */ + +(function( $ ){ +/** + * Manages events on groups of buttons. + * @class + * @param {Object} options - a dictionary of settings applied against the entire + * group of buttons + * @param {Array} options.buttons Array of buttons + * @param {Element} [options.group] Element to use as the container, + * @param {Object} options.config Object with Viewer settings ( TODO: is + * this actually used anywhere? ) + * @param {Function} [options.enter] Function callback for when the mouse + * enters group + * @param {Function} [options.exit] Function callback for when mouse leaves + * the group + * @param {Function} [options.release] Function callback for when mouse is + * released + * @property {Array} buttons - An array containing the buttons themselves. + * @property {Element} element - The shared container for the buttons. + * @property {Object} config - Configurable settings for the group of buttons. + * @property {OpenSeadragon.MouseTracker} tracker - Tracks mouse events accross + * the group of buttons. + **/ +$.ButtonGroup = function( options ) { + + $.extend( true, this, { + buttons: [], + clickTimeThreshold: $.DEFAULT_SETTINGS.clickTimeThreshold, + clickDistThreshold: $.DEFAULT_SETTINGS.clickDistThreshold, + labelText: "" + }, options ); + + // copy the botton elements + var buttons = this.buttons.concat([]), + _this = this, + i; + + this.element = options.element || $.makeNeutralElement( "fieldgroup" ); + + if( !options.group ){ + this.label = $.makeNeutralElement( "label" ); + //TODO: support labels for ButtonGroups + //this.label.innerHTML = this.labelText; + this.element.style.display = "inline-block"; + this.element.appendChild( this.label ); + for ( i = 0; i < buttons.length; i++ ) { + this.element.appendChild( buttons[ i ].element ); + } + } + + this.tracker = new $.MouseTracker({ + element: this.element, + clickTimeThreshold: this.clickTimeThreshold, + clickDistThreshold: this.clickDistThreshold, + enterHandler: function() { + var i; + for ( i = 0; i < _this.buttons.length; i++ ) { + _this.buttons[ i ].notifyGroupEnter(); + } + }, + exitHandler: function() { + var i, + buttonDownElement = arguments.length > 2 ? + arguments[ 2 ] : + null; + if ( !buttonDownElement ) { + for ( i = 0; i < _this.buttons.length; i++ ) { + _this.buttons[ i ].notifyGroupExit(); + } + } + }, + releaseHandler: function() { + var i, + insideElementRelease = arguments.length > 3 ? + arguments[ 3 ] : + null; + if ( !insideElementRelease ) { + for ( i = 0; i < _this.buttons.length; i++ ) { + _this.buttons[ i ].notifyGroupExit(); + } + } + } + }).setTracking( true ); +}; + +$.ButtonGroup.prototype = { + + /** + * TODO: Figure out why this is used on the public API and if a more useful + * api can be created. + * @function + * @name OpenSeadragon.ButtonGroup.prototype.emulateEnter + */ + emulateEnter: function() { + this.tracker.enterHandler(); + }, + + /** + * TODO: Figure out why this is used on the public API and if a more useful + * api can be created. + * @function + * @name OpenSeadragon.ButtonGroup.prototype.emulateExit + */ + emulateExit: function() { + this.tracker.exitHandler(); + } +}; + + +}( OpenSeadragon )); diff --git a/src/control.js b/src/control.js new file mode 100644 index 00000000..76f791af --- /dev/null +++ b/src/control.js @@ -0,0 +1,106 @@ +/*globals OpenSeadragon */ + +(function( $ ){ + +/** + * An enumeration of supported locations where controls can be anchored, + * including NONE, TOP_LEFT, TOP_RIGHT, BOTTOM_RIGHT, and BOTTOM_LEFT. + * The anchoring is always relative to the container + * @static + */ +$.ControlAnchor = { + NONE: 0, + TOP_LEFT: 1, + TOP_RIGHT: 2, + BOTTOM_RIGHT: 3, + BOTTOM_LEFT: 4 +}; + +/** + * A Control represents any interface element which is meant to allow the user + * to interact with the zoomable interface. Any control can be anchored to any + * element. + * @class + * @param {Element} element - the contol element to be anchored in the container. + * @param {OpenSeadragon.ControlAnchor} anchor - the location to anchor at. + * @param {Element} container - the element to control will be anchored too. + * + * @property {Element} element - the element providing the user interface with + * some type of control. Eg a zoom-in button + * @property {OpenSeadragon.ControlAnchor} anchor - the position of the control + * relative to the container. + * @property {Element} container - the element within with the control is + * positioned. + * @property {Element} wrapper - a nuetral element surrounding the control + * element. + */ +$.Control = function ( element, anchor, container ) { + this.element = element; + this.anchor = anchor; + this.container = container; + this.wrapper = $.makeNeutralElement( "span" ); + this.wrapper.style.display = "inline-block"; + this.wrapper.appendChild( this.element ); + + if ( this.anchor == $.ControlAnchor.NONE ) { + // IE6 fix + this.wrapper.style.width = this.wrapper.style.height = "100%"; + } + + if ( this.anchor == $.ControlAnchor.TOP_RIGHT || + this.anchor == $.ControlAnchor.BOTTOM_RIGHT ) { + this.container.insertBefore( + this.wrapper, + this.container.firstChild + ); + } else { + this.container.appendChild( this.wrapper ); + } +}; + +$.Control.prototype = { + + /** + * Removes the control from the container. + * @function + */ + destroy: function() { + this.wrapper.removeChild( this.element ); + this.container.removeChild( this.wrapper ); + }, + + /** + * Determines if the control is currently visible. + * @function + * @return {Boolean} true if currenly visible, false otherwise. + */ + isVisible: function() { + return this.wrapper.style.display != "none"; + }, + + /** + * Toggles the visibility of the control. + * @function + * @param {Boolean} visible - true to make visible, false to hide. + */ + setVisible: function( visible ) { + this.wrapper.style.display = visible ? + "inline-block" : + "none"; + }, + + /** + * Sets the opacity level for the control. + * @function + * @param {Number} opactiy - a value between 1 and 0 inclusively. + */ + setOpacity: function( opacity ) { + if ( this.element[ $.SIGNAL ] && $.Browser.vendor == $.BROWSERS.IE ) { + $.setElementOpacity( this.element, opacity, true ); + } else { + $.setElementOpacity( this.wrapper, opacity, true ); + } + } +}; + +}( OpenSeadragon )); diff --git a/src/controldock.js b/src/controldock.js new file mode 100644 index 00000000..26c9ad4e --- /dev/null +++ b/src/controldock.js @@ -0,0 +1,186 @@ +/*globals OpenSeadragon */ + +(function( $ ){ + + //id hash for private properties; + var THIS = {}; + + /** + * @class + */ + $.ControlDock = function( options ){ + var layouts = [ 'topleft', 'topright', 'bottomright', 'bottomleft'], + layout, + i; + + $.extend( true, this, { + id: 'controldock-'+(+new Date())+'-'+Math.floor(Math.random()*1000000), + container: $.makeNeutralElement('form'), + controls: [] + }, options ); + + if( this.element ){ + this.element = $.getElement( this.element ); + this.element.appendChild( this.container ); + this.element.style.position = 'relative'; + this.container.style.width = '100%'; + this.container.style.height = '100%'; + } + + for( i = 0; i < layouts.length; i++ ){ + layout = layouts[ i ]; + this.controls[ layout ] = $.makeNeutralElement( "div" ); + this.controls[ layout ].style.position = 'absolute'; + if ( layout.match( 'left' ) ){ + this.controls[ layout ].style.left = '0px'; + } + if ( layout.match( 'right' ) ){ + this.controls[ layout ].style.right = '0px'; + } + if ( layout.match( 'top' ) ){ + this.controls[ layout ].style.top = '0px'; + } + if ( layout.match( 'bottom' ) ){ + this.controls[ layout ].style.bottom = '0px'; + } + } + + this.container.appendChild( this.controls.topleft ); + this.container.appendChild( this.controls.topright ); + this.container.appendChild( this.controls.bottomright ); + this.container.appendChild( this.controls.bottomleft ); + }; + + $.ControlDock.prototype = { + + /** + * @function + */ + addControl: function ( element, anchor ) { + element = $.getElement( element ); + var div = null; + + if ( getControlIndex( this, element ) >= 0 ) { + return; // they're trying to add a duplicate control + } + + switch ( anchor ) { + case $.ControlAnchor.TOP_RIGHT: + div = this.controls.topright; + element.style.position = "relative"; + element.style.paddingRight = "0px"; + element.style.paddingTop = "0px"; + break; + case $.ControlAnchor.BOTTOM_RIGHT: + div = this.controls.bottomright; + element.style.position = "relative"; + element.style.paddingRight = "0px"; + element.style.paddingBottom = "0px"; + break; + case $.ControlAnchor.BOTTOM_LEFT: + div = this.controls.bottomleft; + element.style.position = "relative"; + element.style.paddingLeft = "0px"; + element.style.paddingBottom = "0px"; + break; + case $.ControlAnchor.TOP_LEFT: + div = this.controls.topleft; + element.style.position = "relative"; + element.style.paddingLeft = "0px"; + element.style.paddingTop = "0px"; + break; + default: + case $.ControlAnchor.NONE: + div = this.container; + element.style.margin = "0px"; + element.style.padding = "0px"; + break; + } + + this.controls.push( + new $.Control( element, anchor, div ) + ); + element.style.display = "inline-block"; + }, + + + /** + * @function + * @return {OpenSeadragon.ControlDock} Chainable. + */ + removeControl: function ( element ) { + element = $.getElement( element ); + var i = getControlIndex( this, element ); + + if ( i >= 0 ) { + this.controls[ i ].destroy(); + this.controls.splice( i, 1 ); + } + + return this; + }, + + /** + * @function + * @return {OpenSeadragon.ControlDock} Chainable. + */ + clearControls: function () { + while ( this.controls.length > 0 ) { + this.controls.pop().destroy(); + } + + return this; + }, + + + /** + * @function + * @return {Boolean} + */ + areControlsEnabled: function () { + var i; + + for ( i = this.controls.length - 1; i >= 0; i-- ) { + if ( this.controls[ i ].isVisible() ) { + return true; + } + } + + return false; + }, + + + /** + * @function + * @return {OpenSeadragon.ControlDock} Chainable. + */ + setControlsEnabled: function( enabled ) { + var i; + + for ( i = this.controls.length - 1; i >= 0; i-- ) { + this.controls[ i ].setVisible( enabled ); + } + + return this; + } + + }; + + + /////////////////////////////////////////////////////////////////////////////// + // Utility methods + /////////////////////////////////////////////////////////////////////////////// + function getControlIndex( dock, element ) { + var controls = dock.controls, + i; + + for ( i = controls.length - 1; i >= 0; i-- ) { + if ( controls[ i ].element == element ) { + return i; + } + } + + return -1; + } + +}( OpenSeadragon )); \ No newline at end of file diff --git a/src/displayrectangle.js b/src/displayrectangle.js new file mode 100644 index 00000000..90d3d91d --- /dev/null +++ b/src/displayrectangle.js @@ -0,0 +1,29 @@ +/*globals OpenSeadragon */ + +(function( $ ){ + +/** + * A display rectanlge is very similar to the OpenSeadragon.Rect but adds two + * fields, 'minLevel' and 'maxLevel' which denote the supported zoom levels + * for this rectangle. + * @class + * @extends OpenSeadragon.Rect + * @param {Number} x The vector component 'x'. + * @param {Number} y The vector component 'y'. + * @param {Number} width The vector component 'height'. + * @param {Number} height The vector component 'width'. + * @param {Number} minLevel The lowest zoom level supported. + * @param {Number} maxLevel The highest zoom level supported. + * @property {Number} minLevel The lowest zoom level supported. + * @property {Number} maxLevel The highest zoom level supported. + */ +$.DisplayRect = function( x, y, width, height, minLevel, maxLevel ) { + $.Rect.apply( this, [ x, y, width, height ] ); + + this.minLevel = minLevel; + this.maxLevel = maxLevel; +}; + +$.extend( $.DisplayRect.prototype, $.Rect.prototype ); + +}( OpenSeadragon )); diff --git a/src/drawer.js b/src/drawer.js new file mode 100644 index 00000000..af61110d --- /dev/null +++ b/src/drawer.js @@ -0,0 +1,1104 @@ +/*globals OpenSeadragon */ + +(function( $ ){ + +var DEVICE_SCREEN = $.getWindowSize(), + BROWSER = $.Browser.vendor, + BROWSER_VERSION = $.Browser.version, + + SUBPIXEL_RENDERING = ( + ( BROWSER == $.BROWSERS.FIREFOX ) || + ( BROWSER == $.BROWSERS.OPERA ) || + ( BROWSER == $.BROWSERS.SAFARI && BROWSER_VERSION >= 4 ) || + ( BROWSER == $.BROWSERS.CHROME && BROWSER_VERSION >= 2 ) || + ( BROWSER == $.BROWSERS.IE && BROWSER_VERSION >= 9 ) + ), + + USE_CANVAS = SUBPIXEL_RENDERING + && !( DEVICE_SCREEN.x <= 400 || DEVICE_SCREEN.y <= 400 ) + && !( navigator.appVersion.match( 'Mobile' ) ) + && $.isFunction( document.createElement( "canvas" ).getContext ); + +//console.error( 'USE_CANVAS ' + USE_CANVAS ); + +/** + * @class + * @param {OpenSeadragon.TileSource} source - Reference to Viewer tile source. + * @param {OpenSeadragon.Viewport} viewport - Reference to Viewer viewport. + * @param {Element} element - Reference to Viewer 'canvas'. + * @property {OpenSeadragon.TileSource} source - Reference to Viewer tile source. + * @property {OpenSeadragon.Viewport} viewport - Reference to Viewer viewport. + * @property {Element} container - Reference to Viewer 'canvas'. + * @property {Element|Canvas} canvas - TODO + * @property {CanvasContext} context - TODO + * @property {Object} config - Reference to Viewer config. + * @property {Number} downloading - How many images are currently being loaded in parallel. + * @property {Number} normHeight - Ratio of zoomable image height to width. + * @property {Object} tilesMatrix - A '3d' dictionary [level][x][y] --> Tile. + * @property {Array} tilesLoaded - An unordered list of Tiles with loaded images. + * @property {Object} coverage - A '3d' dictionary [level][x][y] --> Boolean. + * @property {Array} overlays - An unordered list of Overlays added. + * @property {Array} lastDrawn - An unordered list of Tiles drawn last frame. + * @property {Number} lastResetTime - Last time for which the drawer was reset. + * @property {Boolean} midUpdate - Is the drawer currently updating the viewport? + * @property {Boolean} updateAgain - Does the drawer need to update the viewort again? + * @property {Element} element - DEPRECATED Alias for container. + */ +$.Drawer = function( options ) { + + //backward compatibility for positional args while prefering more + //idiomatic javascript options object as the only argument + var args = arguments, + i; + + if( !$.isPlainObject( options ) ){ + options = { + source: args[ 0 ], + viewport: args[ 1 ], + element: args[ 2 ] + }; + } + + $.extend( true, this, { + + //internal state properties + downloading: 0, + tilesMatrix: {}, + tilesLoaded: [], + coverage: {}, + lastDrawn: [], + lastResetTime: 0, + midUpdate: false, + updateAgain: true, + + + //internal state / configurable settings + overlays: [], + collectionOverlays: {}, + + //configurable settings + maxImageCacheCount: $.DEFAULT_SETTINGS.maxImageCacheCount, + imageLoaderLimit: $.DEFAULT_SETTINGS.imageLoaderLimit, + minZoomImageRatio: $.DEFAULT_SETTINGS.minZoomImageRatio, + wrapHorizontal: $.DEFAULT_SETTINGS.wrapHorizontal, + wrapVertical: $.DEFAULT_SETTINGS.wrapVertical, + immediateRender: $.DEFAULT_SETTINGS.immediateRender, + blendTime: $.DEFAULT_SETTINGS.blendTime, + alwaysBlend: $.DEFAULT_SETTINGS.alwaysBlend, + minPixelRatio: $.DEFAULT_SETTINGS.minPixelRatio, + debugMode: $.DEFAULT_SETTINGS.debugMode, + timeout: $.DEFAULT_SETTINGS.timeout + + }, options ); + + this.container = $.getElement( this.element ); + this.canvas = $.makeNeutralElement( USE_CANVAS ? "canvas" : "div" ); + this.context = USE_CANVAS ? this.canvas.getContext( "2d" ) : null; + this.normHeight = this.source.dimensions.y / this.source.dimensions.x; + this.element = this.container; + + + this.canvas.style.width = "100%"; + this.canvas.style.height = "100%"; + this.canvas.style.position = "absolute"; + + // explicit left-align + this.container.style.textAlign = "left"; + this.container.appendChild( this.canvas ); + + //create the correct type of overlay by convention if the overlays + //are not already OpenSeadragon.Overlays + for( i = 0; i < this.overlays.length; i++ ){ + if( $.isPlainObject( this.overlays[ i ] ) ){ + + (function( _this, overlay ){ + + var link = document.createElement("a"), + rect = new $.Rect( + overlay.x, + overlay.y, + overlay.width, + overlay.height + ), + id = Math.floor(Math.random()*10000000); + + link.href = "#/overlay/"+id; + link.id = id; + link.className = overlay.className ? + overlay.className : + "openseadragon-overlay"; + + _this.overlays[ i ] = new $.Overlay( link, rect ); + + }( this, this.overlays[ i ] )); + + } else if ( $.isFunction( this.overlays[ i ] ) ){ + //TODO + } + } + + //this.profiler = new $.Profiler(); +}; + +$.Drawer.prototype = { + + /** + * Adds an html element as an overlay to the current viewport. Useful for + * highlighting words or areas of interest on an image or other zoomable + * interface. + * @method + * @param {Element|String} element - A reference to an element or an id for + * the element which will overlayed. + * @param {OpenSeadragon.Point|OpenSeadragon.Rect} location - The point or + * rectangle which will be overlayed. + * @param {OpenSeadragon.OverlayPlacement} placement - The position of the + * viewport which the location coordinates will be treated as relative + * to. + */ + addOverlay: function( element, location, placement ) { + element = $.getElement( element ); + + if ( getOverlayIndex( this.overlays, element ) >= 0 ) { + // they're trying to add a duplicate overlay + return; + } + + this.overlays.push( new $.Overlay( element, location, placement ) ); + this.updateAgain = true; + }, + + /** + * Updates the overlay represented by the reference to the element or + * element id moving it to the new location, relative to the new placement. + * @method + * @param {OpenSeadragon.Point|OpenSeadragon.Rect} location - The point or + * rectangle which will be overlayed. + * @param {OpenSeadragon.OverlayPlacement} placement - The position of the + * viewport which the location coordinates will be treated as relative + * to. + */ + updateOverlay: function( element, location, placement ) { + var i; + + element = $.getElement( element ); + i = getOverlayIndex( this.overlays, element ); + + if ( i >= 0 ) { + this.overlays[ i ].update( location, placement ); + this.updateAgain = true; + } + }, + + /** + * Removes and overlay identified by the reference element or element id + * and schedules and update. + * @method + * @param {Element|String} element - A reference to the element or an + * element id which represent the ovelay content to be removed. + */ + removeOverlay: function( element ) { + var i; + + element = $.getElement( element ); + i = getOverlayIndex( this.overlays, element ); + + if ( i >= 0 ) { + this.overlays[ i ].destroy(); + this.overlays.splice( i, 1 ); + this.updateAgain = true; + } + }, + + /** + * Removes all currently configured Overlays from this Drawer and schedules + * and update. + * @method + */ + clearOverlays: function() { + while ( this.overlays.length > 0 ) { + this.overlays.pop().destroy(); + this.updateAgain = true; + } + }, + + + /** + * Returns whether the Drawer is scheduled for an update at the + * soonest possible opportunity. + * @method + * @returns {Boolean} - Whether the Drawer is scheduled for an update at the + * soonest possible opportunity. + */ + needsUpdate: function() { + return this.updateAgain; + }, + + /** + * Returns the total number of tiles that have been loaded by this Drawer. + * @method + * @returns {Number} - The total number of tiles that have been loaded by + * this Drawer. + */ + numTilesLoaded: function() { + return this.tilesLoaded.length; + }, + + /** + * Clears all tiles and triggers an update on the next call to + * Drawer.prototype.update(). + * @method + */ + reset: function() { + clearTiles( this ); + this.lastResetTime = +new Date(); + this.updateAgain = true; + }, + + /** + * Forces the Drawer to update. + * @method + */ + update: function() { + //this.profiler.beginUpdate(); + this.midUpdate = true; + updateViewport( this ); + this.midUpdate = false; + //this.profiler.endUpdate(); + }, + + /** + * Used internally to load images when required. May also be used to + * preload a set of images so the browser will have them available in + * the local cache to optimize user experience in certain cases. Because + * the number of parallel image loads is configurable, if too many images + * are currently being loaded, the request will be ignored. Since by + * default drawer.imageLoaderLimit is 0, the native browser parallel + * image loading policy will be used. + * @method + * @param {String} src - The url of the image to load. + * @param {Function} callback - The function that will be called with the + * Image object as the only parameter if it was loaded successfully. + * If an error occured, or the request timed out or was aborted, + * the parameter is null instead. + * @return {Boolean} loading - Whether the request was submitted or ignored + * based on OpenSeadragon.DEFAULT_SETTINGS.imageLoaderLimit. + */ + loadImage: function( src, callback ) { + var _this = this, + loading = false, + image, + jobid, + complete; + + if ( !this.imageLoaderLimit || + this.downloading < this.imageLoaderLimit ) { + + this.downloading++; + + image = new Image(); + + complete = function( imagesrc, resultingImage ){ + _this.downloading--; + if (typeof ( callback ) == "function") { + try { + callback( resultingImage ); + } catch ( e ) { + $.console.error( + "%s while executing %s callback: %s", + e.name, + src, + e.message, + e + ); + } + } + }; + + image.onload = function(){ + finishLoadingImage( image, complete, true, jobid ); + }; + + image.onabort = image.onerror = function(){ + finishLoadingImage( image, complete, false, jobid ); + }; + + jobid = window.setTimeout( function(){ + finishLoadingImage( image, complete, false, jobid ); + }, this.timeout ); + + loading = true; + image.src = src; + } + + return loading; + } +}; + +/** + * @private + * @inner + * Pretty much every other line in this needs to be documented so its clear + * how each piece of this routine contributes to the drawing process. That's + * why there are so many TODO's inside this function. + */ +function updateViewport( drawer ) { + + drawer.updateAgain = false; + + var tile, + level, + best = null, + haveDrawn = false, + currentTime = +new Date(), + viewportSize = drawer.viewport.getContainerSize(), + viewportBounds = drawer.viewport.getBounds( true ), + viewportTL = viewportBounds.getTopLeft(), + viewportBR = viewportBounds.getBottomRight(), + zeroRatioC = drawer.viewport.deltaPixelsFromPoints( + drawer.source.getPixelRatio( 0 ), + true + ).x, + lowestLevel = Math.max( + drawer.source.minLevel, + Math.floor( + Math.log( drawer.minZoomImageRatio ) / + Math.log( 2 ) + ) + ), + highestLevel = Math.min( + Math.abs(drawer.source.maxLevel), + Math.abs(Math.floor( + Math.log( zeroRatioC / drawer.minPixelRatio ) / + Math.log( 2 ) + )) + ), + renderPixelRatioC, + renderPixelRatioT, + zeroRatioT, + optimalRatio, + levelOpacity, + levelVisibility; + + //TODO + while ( drawer.lastDrawn.length > 0 ) { + tile = drawer.lastDrawn.pop(); + tile.beingDrawn = false; + } + + //TODO + drawer.canvas.innerHTML = ""; + if ( USE_CANVAS ) { + if( drawer.canvas.width != viewportSize.x || + drawer.canvas.height != viewportSize.y + ){ + drawer.canvas.width = viewportSize.x; + drawer.canvas.height = viewportSize.y; + } + drawer.context.clearRect( 0, 0, viewportSize.x, viewportSize.y ); + } + + //TODO + if ( !drawer.wrapHorizontal && + ( viewportBR.x < 0 || viewportTL.x > 1 ) ) { + return; + } else if + ( !drawer.wrapVertical && + ( viewportBR.y < 0 || viewportTL.y > drawer.normHeight ) ) { + return; + } + + //TODO + if ( !drawer.wrapHorizontal ) { + viewportTL.x = Math.max( viewportTL.x, 0 ); + viewportBR.x = Math.min( viewportBR.x, 1 ); + } + if ( !drawer.wrapVertical ) { + viewportTL.y = Math.max( viewportTL.y, 0 ); + viewportBR.y = Math.min( viewportBR.y, drawer.normHeight ); + } + + //TODO + lowestLevel = Math.min( lowestLevel, highestLevel ); + + //TODO + for ( level = highestLevel; level >= lowestLevel; level-- ) { + + //Avoid calculations for draw if we have already drawn this + renderPixelRatioC = drawer.viewport.deltaPixelsFromPoints( + drawer.source.getPixelRatio( level ), + true + ).x; + + if ( ( !haveDrawn && renderPixelRatioC >= drawer.minPixelRatio ) || + ( level == lowestLevel ) ) { + drawLevel = true; + haveDrawn = true; + } else if ( !haveDrawn ) { + continue; + } + + renderPixelRatioT = drawer.viewport.deltaPixelsFromPoints( + drawer.source.getPixelRatio( level ), + false + ).x; + + zeroRatioT = drawer.viewport.deltaPixelsFromPoints( + drawer.source.getPixelRatio( 0 ), + false + ).x; + + optimalRatio = drawer.immediateRender ? + 1 : + zeroRatioT; + + levelOpacity = Math.min( 1, ( renderPixelRatioC - 0.5 ) / 0.5 ); + + levelVisibility = optimalRatio / Math.abs( + optimalRatio - renderPixelRatioT + ); + + //TODO + best = updateLevel( + drawer, + haveDrawn, + level, + levelOpacity, + levelVisibility, + viewportTL, + viewportBR, + currentTime, + best + ); + + //TODO + if ( providesCoverage( drawer.coverage, level ) ) { + break; + } + } + + //TODO + drawTiles( drawer, drawer.lastDrawn ); + drawOverlays( drawer.viewport, drawer.overlays, drawer.container ); + + //TODO + if ( best ) { + loadTile( drawer, best, currentTime ); + // because we haven't finished drawing, so + drawer.updateAgain = true; + } +} + + +function updateLevel( drawer, haveDrawn, level, levelOpacity, levelVisibility, viewportTL, viewportBR, currentTime, best ){ + + var x, y, + tileTL, + tileBR, + numberOfTiles, + viewportCenter = drawer.viewport.pixelFromPoint( drawer.viewport.getCenter() ); + + + //OK, a new drawing so do your calculations + tileTL = drawer.source.getTileAtPoint( level, viewportTL ); + tileBR = drawer.source.getTileAtPoint( level, viewportBR ); + numberOfTiles = drawer.source.getNumTiles( level ); + + resetCoverage( drawer.coverage, level ); + + if ( !drawer.wrapHorizontal ) { + tileBR.x = Math.min( tileBR.x, numberOfTiles.x - 1 ); + } + if ( !drawer.wrapVertical ) { + tileBR.y = Math.min( tileBR.y, numberOfTiles.y - 1 ); + } + + for ( x = tileTL.x; x <= tileBR.x; x++ ) { + for ( y = tileTL.y; y <= tileBR.y; y++ ) { + + best = updateTile( + drawer, + drawLevel, + haveDrawn, + x, y, + level, + levelOpacity, + levelVisibility, + viewportCenter, + numberOfTiles, + currentTime, + best + ); + + } + } + return best; +} + +function updateTile( drawer, drawLevel, haveDrawn, x, y, level, levelOpacity, levelVisibility, viewportCenter, numberOfTiles, currentTime, best){ + + var tile = getTile( + x, y, + level, + drawer.source, + drawer.tilesMatrix, + currentTime, + numberOfTiles, + drawer.normHeight + ), + drawTile = drawLevel, + newbest; + + setCoverage( drawer.coverage, level, x, y, false ); + + if ( !tile.exists ) { + return best; + } + + if ( haveDrawn && !drawTile ) { + if ( isCovered( drawer.coverage, level, x, y ) ) { + setCoverage( drawer.coverage, level, x, y, true ); + } else { + drawTile = true; + } + } + + if ( !drawTile ) { + return best; + } + + positionTile( + tile, + drawer.source.tileOverlap, + drawer.viewport, + viewportCenter, + levelVisibility + ); + + if ( tile.loaded ) { + + drawer.updateAgain = blendTile( + drawer, + tile, + x, y, + level, + levelOpacity, + currentTime + ); + } else if ( tile.loading ) { + // the tile is already in the download queue + // thanks josh1093 for finally translating this typo + } else { + best = compareTiles( best, tile ); + } + + return best; +} + +function getTile( x, y, level, tileSource, tilesMatrix, time, numTiles, normHeight ) { + var xMod, + yMod, + bounds, + exists, + url, + tile; + + if ( !tilesMatrix[ level ] ) { + tilesMatrix[ level ] = {}; + } + if ( !tilesMatrix[ level ][ x ] ) { + tilesMatrix[ level ][ x ] = {}; + } + + if ( !tilesMatrix[ level ][ x ][ y ] ) { + xMod = ( numTiles.x + ( x % numTiles.x ) ) % numTiles.x; + yMod = ( numTiles.y + ( y % numTiles.y ) ) % numTiles.y; + bounds = tileSource.getTileBounds( level, xMod, yMod ); + exists = tileSource.tileExists( level, xMod, yMod ); + url = tileSource.getTileUrl( level, xMod, yMod ); + + bounds.x += 1.0 * ( x - xMod ) / numTiles.x; + bounds.y += normHeight * ( y - yMod ) / numTiles.y; + + tilesMatrix[ level ][ x ][ y ] = new $.Tile( + level, + x, + y, + bounds, + exists, + url + ); + } + + tile = tilesMatrix[ level ][ x ][ y ]; + tile.lastTouchTime = time; + + return tile; +} + + +function loadTile( drawer, tile, time ) { + if( drawer.viewport.collectionMode ){ + drawer.midUpdate = false; + onTileLoad( drawer, tile, time ); + } else { + tile.loading = drawer.loadImage( + tile.url, + function( image ){ + onTileLoad( drawer, tile, time, image ); + } + ); + } +} + +function onTileLoad( drawer, tile, time, image ) { + var insertionIndex, + cutoff, + worstTile, + worstTime, + worstLevel, + worstTileIndex, + prevTile, + prevTime, + prevLevel, + i; + + tile.loading = false; + + if ( drawer.midUpdate ) { + $.console.warn( "Tile load callback in middle of drawing routine." ); + return; + } else if ( !image && !drawer.viewport.collectionMode ) { + $.console.log( "Tile %s failed to load: %s", tile, tile.url ); + tile.exists = false; + return; + } else if ( time < drawer.lastResetTime ) { + $.console.log( "Ignoring tile %s loaded before reset: %s", tile, tile.url ); + return; + } + + tile.loaded = true; + tile.image = image; + + insertionIndex = drawer.tilesLoaded.length; + + if ( drawer.tilesLoaded.length >= drawer.maxImageCacheCount ) { + cutoff = Math.ceil( Math.log( drawer.source.tileSize ) / Math.log( 2 ) ); + + worstTile = null; + worstTileIndex = -1; + + for ( i = drawer.tilesLoaded.length - 1; i >= 0; i-- ) { + prevTile = drawer.tilesLoaded[ i ]; + + if ( prevTile.level <= drawer.cutoff || prevTile.beingDrawn ) { + continue; + } else if ( !worstTile ) { + worstTile = prevTile; + worstTileIndex = i; + continue; + } + + prevTime = prevTile.lastTouchTime; + worstTime = worstTile.lastTouchTime; + prevLevel = prevTile.level; + worstLevel = worstTile.level; + + if ( prevTime < worstTime || + ( prevTime == worstTime && prevLevel > worstLevel ) ) { + worstTile = prevTile; + worstTileIndex = i; + } + } + + if ( worstTile && worstTileIndex >= 0 ) { + worstTile.unload(); + insertionIndex = worstTileIndex; + } + } + + drawer.tilesLoaded[ insertionIndex ] = tile; + drawer.updateAgain = true; +} + + +function positionTile( tile, overlap, viewport, viewportCenter, levelVisibility ){ + var boundsTL = tile.bounds.getTopLeft(), + boundsSize = tile.bounds.getSize(), + positionC = viewport.pixelFromPoint( boundsTL, true ), + positionT = viewport.pixelFromPoint( boundsTL, false ), + sizeC = viewport.deltaPixelsFromPoints( boundsSize, true ), + sizeT = viewport.deltaPixelsFromPoints( boundsSize, false ), + tileCenter = positionT.plus( sizeT.divide( 2 ) ), + tileDistance = viewportCenter.distanceTo( tileCenter ); + + if ( !overlap ) { + sizeC = sizeC.plus( new $.Point( 1, 1 ) ); + } + + tile.position = positionC; + tile.size = sizeC; + tile.distance = tileDistance; + tile.visibility = levelVisibility; +} + + +function blendTile( drawer, tile, x, y, level, levelOpacity, currentTime ){ + var blendTimeMillis = 1000 * drawer.blendTime, + deltaTime, + opacity; + + if ( !tile.blendStart ) { + tile.blendStart = currentTime; + } + + deltaTime = currentTime - tile.blendStart; + opacity = Math.min( 1, deltaTime / blendTimeMillis ); + + if ( drawer.alwaysBlend ) { + opacity *= levelOpacity; + } + + tile.opacity = opacity; + + drawer.lastDrawn.push( tile ); + + if ( opacity == 1 ) { + setCoverage( drawer.coverage, level, x, y, true ); + } else if ( deltaTime < blendTimeMillis ) { + return true; + } + + return false; +} + + +function clearTiles( drawer ) { + drawer.tilesMatrix = {}; + drawer.tilesLoaded = []; +} + +/** + * @private + * @inner + * Returns true if the given tile provides coverage to lower-level tiles of + * lower resolution representing the same content. If neither x nor y is + * given, returns true if the entire visible level provides coverage. + * + * Note that out-of-bounds tiles provide coverage in this sense, since + * there's no content that they would need to cover. Tiles at non-existent + * levels that are within the image bounds, however, do not. + */ +function providesCoverage( coverage, level, x, y ) { + var rows, + cols, + i, j; + + if ( !coverage[ level ] ) { + return false; + } + + if ( x === undefined || y === undefined ) { + rows = coverage[ level ]; + for ( i in rows ) { + if ( rows.hasOwnProperty( i ) ) { + cols = rows[ i ]; + for ( j in cols ) { + if ( cols.hasOwnProperty( j ) && !cols[ j ] ) { + return false; + } + } + } + } + + return true; + } + + return ( + coverage[ level ][ x] === undefined || + coverage[ level ][ x ][ y ] === undefined || + coverage[ level ][ x ][ y ] === true + ); +} + +/** + * @private + * @inner + * Returns true if the given tile is completely covered by higher-level + * tiles of higher resolution representing the same content. If neither x + * nor y is given, returns true if the entire visible level is covered. + */ +function isCovered( coverage, level, x, y ) { + if ( x === undefined || y === undefined ) { + return providesCoverage( coverage, level + 1 ); + } else { + return ( + providesCoverage( coverage, level + 1, 2 * x, 2 * y ) && + providesCoverage( coverage, level + 1, 2 * x, 2 * y + 1 ) && + providesCoverage( coverage, level + 1, 2 * x + 1, 2 * y ) && + providesCoverage( coverage, level + 1, 2 * x + 1, 2 * y + 1 ) + ); + } +} + +/** + * @private + * @inner + * Sets whether the given tile provides coverage or not. + */ +function setCoverage( coverage, level, x, y, covers ) { + if ( !coverage[ level ] ) { + $.console.warn( + "Setting coverage for a tile before its level's coverage has been reset: %s", + level + ); + return; + } + + if ( !coverage[ level ][ x ] ) { + coverage[ level ][ x ] = {}; + } + + coverage[ level ][ x ][ y ] = covers; +} + +/** + * @private + * @inner + * Resets coverage information for the given level. This should be called + * after every draw routine. Note that at the beginning of the next draw + * routine, coverage for every visible tile should be explicitly set. + */ +function resetCoverage( coverage, level ) { + coverage[ level ] = {}; +} + +/** + * @private + * @inner + * Determines the 'z-index' of the given overlay. Overlays are ordered in + * a z-index based on the order they are added to the Drawer. + */ +function getOverlayIndex( overlays, element ) { + var i; + for ( i = overlays.length - 1; i >= 0; i-- ) { + if ( overlays[ i ].element == element ) { + return i; + } + } + + return -1; +} + +/** + * @private + * @inner + * Determines whether the 'last best' tile for the area is better than the + * tile in question. + */ +function compareTiles( previousBest, tile ) { + if ( !previousBest ) { + return tile; + } + + if ( tile.visibility > previousBest.visibility ) { + return tile; + } else if ( tile.visibility == previousBest.visibility ) { + if ( tile.distance < previousBest.distance ) { + return tile; + } + } + + return previousBest; +} + +function finishLoadingImage( image, callback, successful, jobid ){ + + image.onload = null; + image.onabort = null; + image.onerror = null; + + if ( jobid ) { + window.clearTimeout( jobid ); + } + window.setTimeout( function() { + callback( image.src, successful ? image : null); + }, 1 ); + +} + + +function drawOverlays( viewport, overlays, container ){ + var i, + length = overlays.length; + for ( i = 0; i < length; i++ ) { + drawOverlay( viewport, overlays[ i ], container ); + } +} + +function drawOverlay( viewport, overlay, container ){ + + overlay.position = viewport.pixelFromPoint( + overlay.bounds.getTopLeft(), + true + ); + overlay.size = viewport.deltaPixelsFromPoints( + overlay.bounds.getSize(), + true + ); + overlay.drawHTML( container ); +} + +function drawTiles( drawer, lastDrawn ){ + var i, + tile, + tileKey, + viewer, + viewport, + position, + tileSource, + collectionTileSource; + + for ( i = lastDrawn.length - 1; i >= 0; i-- ) { + tile = lastDrawn[ i ]; + + if( drawer.debugMode ){ + try{ + drawDebugInfo( drawer, tile, lastDrawn.length, i ); + }catch(e){ + $.console.error(e); + } + } + + //We dont actually 'draw' a collection tile, rather its used to house + //an overlay which does the drawing in its own viewport + if( drawer.viewport.collectionMode ){ + + tileKey = tile.x + '/' + tile.y; + viewport = drawer.viewport; + collectionTileSource = viewport.collectionTileSource; + + if( !drawer.collectionOverlays[ tileKey ] ){ + + position = collectionTileSource.layout == 'horizontal' ? + tile.y + ( tile.x * collectionTileSource.rows ) : + tile.x + ( tile.y * collectionTileSource.rows ), + + tileSource = position < collectionTileSource.tileSources.length ? + collectionTileSource.tileSources[ position ] : + null; + + //$.console.log("Rendering collection tile %s | %s | %s", tile.y, tile.y, position); + if( tileSource ){ + drawer.collectionOverlays[ tileKey ] = viewer = new $.Viewer({ + element: $.makeNeutralElement( "div" ), + mouseNavEnabled: false, + showNavigator: false, + showSequenceControl: false, + showNavigationControl: false, + //visibilityRatio: 1, + //debugMode: true, + //debugGridColor: 'red', + tileSources: [ + tileSource + ] + }); + + (function(style){ + style['-webkit-box-reflect'] = + 'below 0px -webkit-gradient('+ + 'linear,left '+ + 'top,left '+ + 'bottom,from(transparent),color-stop(62%,transparent),to(rgba(255,255,255,0.62))'+ + ')'; + style['border'] = '1px solid rgba(255,255,255,0.38)'; + //style['borderRight'] = '1px solid #fff'; + }(viewer.element.style)); + + drawer.addOverlay( + viewer.element, + tile.bounds + ); + } + + }else{ + viewer = drawer.collectionOverlays[ tileKey ]; + if( viewer.viewport ){ + viewer.viewport.resize( tile.size, true ); + viewer.viewport.goHome( true ); + } + } + + } else { + + if ( USE_CANVAS ) { + tile.drawCanvas( drawer.context ); + } else { + tile.drawHTML( drawer.canvas ); + } + + tile.beingDrawn = true; + } + } +} + + +function drawDebugInfo( drawer, tile, count, i ){ + + if ( USE_CANVAS ) { + drawer.context.lineWidth = 2; + drawer.context.font = 'small-caps bold 12px ariel'; + drawer.context.strokeStyle = drawer.debugGridColor; + drawer.context.fillStyle = drawer.debugGridColor; + drawer.context.strokeRect( + tile.position.x, + tile.position.y, + tile.size.x, + tile.size.y + ); + if( tile.x == 0 && tile.y == 0 ){ + drawer.context.fillText( + "Zoom: " + drawer.viewport.getZoom(), + tile.position.x, + tile.position.y - 30 + ); + drawer.context.fillText( + "Pan: " + drawer.viewport.getBounds().toString(), + tile.position.x, + tile.position.y - 20 + ); + } + drawer.context.fillText( + "Level: " + tile.level, + tile.position.x + 10, + tile.position.y + 20 + ); + drawer.context.fillText( + "Column: " + tile.x, + tile.position.x + 10, + tile.position.y + 30 + ); + drawer.context.fillText( + "Row: " + tile.y, + tile.position.x + 10, + tile.position.y + 40 + ); + drawer.context.fillText( + "Order: " + i + " of " + count, + tile.position.x + 10, + tile.position.y + 50 + ); + drawer.context.fillText( + "Size: " + tile.size.toString(), + tile.position.x + 10, + tile.position.y + 60 + ); + drawer.context.fillText( + "Position: " + tile.position.toString(), + tile.position.x + 10, + tile.position.y + 70 + ); + } +} + + +}( OpenSeadragon )); diff --git a/src/dzitilesource.js b/src/dzitilesource.js new file mode 100644 index 00000000..8539284e --- /dev/null +++ b/src/dzitilesource.js @@ -0,0 +1,331 @@ + +(function( $ ){ + +/** + * @class + * @extends OpenSeadragon.TileSource + * @param {Number|Object} width - the pixel width of the image or the idiomatic + * options object which is used instead of positional arguments. + * @param {Number} height + * @param {Number} tileSize + * @param {Number} tileOverlap + * @param {String} tilesUrl + * @param {String} fileFormat + * @param {OpenSeadragon.DisplayRect[]} displayRects + * @property {String} tilesUrl + * @property {String} fileFormat + * @property {OpenSeadragon.DisplayRect[]} displayRects + */ +$.DziTileSource = function( width, height, tileSize, tileOverlap, tilesUrl, fileFormat, displayRects ) { + var i, + rect, + level, + options; + + if( $.isPlainObject( width ) ){ + options = width; + }else{ + options = { + width: arguments[ 0 ], + height: arguments[ 1 ], + tileSize: arguments[ 2 ], + tileOverlap: arguments[ 3 ], + tilesUrl: arguments[ 4 ], + fileFormat: arguments[ 5 ], + displayRects: arguments[ 6 ] + }; + } + + this._levelRects = {}; + this.tilesUrl = options.tilesUrl; + this.fileFormat = options.fileFormat; + this.displayRects = options.displayRects; + + if ( this.displayRects ) { + for ( i = this.displayRects.length - 1; i >= 0; i-- ) { + rect = this.displayRects[ i ]; + for ( level = rect.minLevel; level <= rect.maxLevel; level++ ) { + if ( !this._levelRects[ level ] ) { + this._levelRects[ level ] = []; + } + this._levelRects[ level ].push( rect ); + } + } + } + + $.TileSource.apply( this, [ options ] ); + +}; + +$.extend( $.DziTileSource.prototype, $.TileSource.prototype, { + + + /** + * Determine if the data and/or url imply the image service is supported by + * this tile source. + * @function + * @name OpenSeadragon.DziTileSource.prototype.supports + * @param {Object|Array} data + * @param {String} optional - url + */ + supports: function( data, url ){ + var ns; + if ( data.Image ) { + ns = data.Image.xmlns; + } else if ( data.documentElement && "Image" == data.documentElement.tagName ) { + ns = data.documentElement.namespaceURI; + } + + return ( "http://schemas.microsoft.com/deepzoom/2008" == ns || + "http://schemas.microsoft.com/deepzoom/2009" == ns ); + }, + + /** + * + * @function + * @name OpenSeadragon.DziTileSource.prototype.configure + * @param {Object|XMLDocument} data - the raw configuration + * @param {String} url - the url the data was retreived from if any. + * @return {Object} options - A dictionary of keyword arguments sufficient + * to configure this tile sources constructor. + */ + configure: function( data, url ){ + + var dziPath, + dziName, + tilesUrl, + options, + host; + + if( !$.isPlainObject(data) ){ + + options = configureFromXML( this, data ); + + }else{ + + options = configureFromObject( this, data ); + } + + if( url && !options.tilesUrl ){ + if( !( 'http' == url.substring( 0, 4 ) ) ){ + host = location.protocol + '//' + location.host; + } + dziPath = url.split('/'); + dziName = dziPath.pop(); + dziName = dziName.substring(0, dziName.lastIndexOf('.')); + dziPath = '/' + dziPath.join('/') + '/' + dziName + '_files/'; + tilesUrl = dziPath; + if( host ){ + tilesUrl = host + tilesUrl; + } + options.tilesUrl = tilesUrl; + } + + return options; + }, + + + /** + * @function + * @name OpenSeadragon.DziTileSource.prototype.getTileUrl + * @param {Number} level + * @param {Number} x + * @param {Number} y + */ + getTileUrl: function( level, x, y ) { + return [ this.tilesUrl, level, '/', x, '_', y, '.', this.fileFormat ].join( '' ); + }, + + + /** + * @function + * @name OpenSeadragon.DziTileSource.prototype.tileExists + * @param {Number} level + * @param {Number} x + * @param {Number} y + */ + tileExists: function( level, x, y ) { + var rects = this._levelRects[ level ], + rect, + scale, + xMin, + yMin, + xMax, + yMax, + i; + + if ( !rects || !rects.length ) { + return true; + } + + for ( i = rects.length - 1; i >= 0; i-- ) { + rect = rects[ i ]; + + if ( level < rect.minLevel || level > rect.maxLevel ) { + continue; + } + + scale = this.getLevelScale( level ); + xMin = rect.x * scale; + yMin = rect.y * scale; + xMax = xMin + rect.width * scale; + yMax = yMin + rect.height * scale; + + xMin = Math.floor( xMin / this.tileSize ); + yMin = Math.floor( yMin / this.tileSize ); + xMax = Math.ceil( xMax / this.tileSize ); + yMax = Math.ceil( yMax / this.tileSize ); + + if ( xMin <= x && x < xMax && yMin <= y && y < yMax ) { + return true; + } + } + + return false; + } +}); + + +/** + * @private + * @inner + * @function + */ +function configureFromXML( tileSource, xmlDoc ){ + + if ( !xmlDoc || !xmlDoc.documentElement ) { + throw new Error( $.getString( "Errors.Xml" ) ); + } + + var root = xmlDoc.documentElement, + rootName = root.tagName, + configuration = null, + displayRects = [], + dispRectNodes, + dispRectNode, + rectNode, + sizeNode, + i; + + if ( rootName == "Image" ) { + + try { + sizeNode = root.getElementsByTagName( "Size" )[ 0 ]; + configuration = { + Image: { + xmlns: "http://schemas.microsoft.com/deepzoom/2008", + Format: root.getAttribute( "Format" ), + DisplayRect: null, + Overlap: parseInt( root.getAttribute( "Overlap" ) ), + TileSize: parseInt( root.getAttribute( "TileSize" ) ), + Size: { + Height: parseInt( sizeNode.getAttribute( "Height" ) ), + Width: parseInt( sizeNode.getAttribute( "Width" ) ) + } + } + }; + + if ( !$.imageFormatSupported( configuration.Image.Format ) ) { + throw new Error( + $.getString( "Errors.ImageFormat", configuration.Image.Format.toUpperCase() ) + ); + } + + dispRectNodes = root.getElementsByTagName( "DisplayRect" ); + for ( i = 0; i < dispRectNodes.length; i++ ) { + dispRectNode = dispRectNodes[ i ]; + rectNode = dispRectNode.getElementsByTagName( "Rect" )[ 0 ]; + + displayRects.push({ + Rect: { + X: parseInt( rectNode.getAttribute( "X" ) ), + Y: parseInt( rectNode.getAttribute( "Y" ) ), + Width: parseInt( rectNode.getAttribute( "Width" ) ), + Height: parseInt( rectNode.getAttribute( "Height" ) ), + MinLevel: 0, // ignore MinLevel attribute, bug in Deep Zoom Composer + MaxLevel: parseInt( dispRectNode.getAttribute( "MaxLevel" ) ) + } + }); + } + + if( displayRects.length ){ + configuration.Image.DisplayRect = displayRects; + } + + return configureFromObject( tileSource, configuration ); + + } catch ( e ) { + throw (e instanceof Error) ? + e : + new Error( $.getString("Errors.Dzi") ); + } + } else if ( rootName == "Collection" ) { + throw new Error( $.getString( "Errors.Dzc" ) ); + } else if ( rootName == "Error" ) { + return processDZIError( root ); + } + + throw new Error( $.getString( "Errors.Dzi" ) ); +}; + +/** + * @private + * @inner + * @function + */ +function configureFromObject( tileSource, configuration ){ + var imageData = configuration.Image, + tilesUrl = imageData.Url, + fileFormat = imageData.Format, + sizeData = imageData.Size, + dispRectData = imageData.DisplayRect || [], + width = parseInt( sizeData.Width ), + height = parseInt( sizeData.Height ), + tileSize = parseInt( imageData.TileSize ), + tileOverlap = parseInt( imageData.Overlap ), + displayRects = [], + rectData, + i; + + //TODO: need to figure out out to better handle image format compatibility + // which actually includes additional file formats like xml and pdf + // and plain text for various tilesource implementations to avoid low + // level errors. + // + // For now, just don't perform the check. + // + /*if ( !imageFormatSupported( fileFormat ) ) { + throw new Error( + $.getString( "Errors.ImageFormat", fileFormat.toUpperCase() ) + ); + }*/ + + for ( i = 0; i < dispRectData.length; i++ ) { + rectData = dispRectData[ i ].Rect; + + displayRects.push( new $.DisplayRect( + parseInt( rectData.X ), + parseInt( rectData.Y ), + parseInt( rectData.Width ), + parseInt( rectData.Height ), + 0, // ignore MinLevel attribute, bug in Deep Zoom Composer + parseInt( rectData.MaxLevel ) + )); + } + + + return { + width: width, /* width *required */ + height: height, /* height *required */ + tileSize: tileSize, /* tileSize *required */ + tileOverlap: tileOverlap, /* tileOverlap *required */ + minLevel: null, /* minLevel */ + maxLevel: null, /* maxLevel */ + tilesUrl: tilesUrl, /* tilesUrl */ + fileFormat: fileFormat, /* fileFormat */ + displayRects: displayRects /* displayRects */ + }; + +}; + +}( OpenSeadragon )); diff --git a/src/eventhandler.js b/src/eventhandler.js new file mode 100644 index 00000000..02f91842 --- /dev/null +++ b/src/eventhandler.js @@ -0,0 +1,97 @@ +/*globals OpenSeadragon */ + +(function($){ + +/** + * For use by classes which want to support custom, non-browser events. + * TODO: This is an aweful name! This thing represents an "event source", + * not an "event handler". PLEASE change the to EventSource. Also please + * change 'addHandler', 'removeHandler' and 'raiseEvent' to 'bind', + * 'unbind', and 'trigger' respectively. Finally add a method 'one' which + * automatically unbinds a listener after the first triggered event that + * matches. + * @class + */ +$.EventHandler = function() { + this.events = {}; +}; + +$.EventHandler.prototype = { + + /** + * Add an event handler for a given event. + * @function + * @param {String} eventName - Name of event to register. + * @param {Function} handler - Function to call when event is triggered. + */ + addHandler: function( eventName, handler ) { + var events = this.events[ eventName ]; + if( !events ){ + this.events[ eventName ] = events = []; + } + if( handler && $.isFunction( handler ) ){ + events[ events.length ] = handler; + } + }, + + /** + * Remove a specific event handler for a given event. + * @function + * @param {String} eventName - Name of event for which the handler is to be removed. + * @param {Function} handler - Function to be removed. + */ + removeHandler: function( eventName, handler ) { + //Start Thatcher - unneccessary indirection. Also, because events were + // - not actually being removed, we need to add the code + // - to do the removal ourselves. TODO + var events = this.events[ eventName ]; + if ( !events ){ + return; + } + //End Thatcher + }, + + /** + * Retrive the list of all handlers registered for a given event. + * @function + * @param {String} eventName - Name of event to get handlers for. + */ + getHandler: function( eventName ) { + var events = this.events[ eventName ]; + if ( !events || !events.length ){ + return null; + } + events = events.length === 1 ? + [ events[ 0 ] ] : + Array.apply( null, events ); + return function( source, args ) { + var i, + length = events.length; + for ( i = 0; i < length; i++ ) { + if( events[ i ] ){ + events[ i ]( source, args ); + } + } + }; + }, + + /** + * Trigger an event, optionally passing additional information. + * @function + * @param {String} eventName - Name of event to register. + * @param {Function} handler - Function to call when event is triggered. + */ + raiseEvent: function( eventName, eventArgs ) { + var handler = this.getHandler( eventName ); + + if ( handler ) { + if ( !eventArgs ) { + eventArgs = {}; + } + + handler( this, eventArgs ); + } + } +}; + +}( OpenSeadragon )); diff --git a/src/legacytilesource.js b/src/legacytilesource.js new file mode 100644 index 00000000..564c04ec --- /dev/null +++ b/src/legacytilesource.js @@ -0,0 +1,262 @@ +/*globals OpenSeadragon */ + +(function( $ ){ + + +/** + * The LegacyTileSource allows simple, traditional image pyramids to be loaded + * into an OpenSeadragon Viewer. Basically, this translates to the historically + * common practice of starting with a 'master' image, maybe a tiff for example, + * and generating a set of 'service' images like one or more thumbnails, a medium + * resolution image and a high resolution image in standard web formats like + * png or jpg. + * @class + * @param {Array} levels An array of file descriptions, each is an object with + * a 'url', a 'width', and a 'height'. Overriding classes can expect more + * properties but these properties are sufficient for this implementation. + * Additionally, the levels are required to be listed in order from + * smallest to largest. + * @property {Number} aspectRatio + * @property {Number} dimensions + * @property {Number} tileSize + * @property {Number} tileOverlap + * @property {Number} minLevel + * @property {Number} maxLevel + * @property {Array} levels + */ +$.LegacyTileSource = function( levels ) { + + var options, + width, + height; + + if( $.isArray( levels ) ){ + options = { + type: 'legacy-image-pyramid', + levels: levels + }; + } + + //clean up the levels to make sure we support all formats + options.levels = filterFiles( options.levels ); + width = options.levels[ options.levels.length - 1 ].width; + height = options.levels[ options.levels.length - 1 ].height; + + $.extend( true, options, { + width: width, + height: height, + tileSize: Math.max( height, width ), + tileOverlap: 0, + minLevel: 0, + maxLevel: options.levels.length - 1 + }); + + $.TileSource.apply( this, [ options ] ); + + this.levels = options.levels; +}; + +$.extend( $.LegacyTileSource.prototype, $.TileSource.prototype, { + /** + * Determine if the data and/or url imply the image service is supported by + * this tile source. + * @function + * @name OpenSeadragon.DziTileSource.prototype.supports + * @param {Object|Array} data + * @param {String} optional - url + */ + supports: function( data, url ){ + return ( + data.type && + "legacy-image-pyramid" == data.type + ) || ( + data.documentElement && + "legacy-image-pyramid" == data.documentElement.getAttribute('type') + ); + }, + + + /** + * + * @function + * @name OpenSeadragon.DziTileSource.prototype.configure + * @param {Object|XMLDocument} configuration - the raw configuration + * @param {String} dataUrl - the url the data was retreived from if any. + * @return {Object} options - A dictionary of keyword arguments sufficient + * to configure this tile sources constructor. + */ + configure: function( configuration, dataUrl ){ + + var options; + + if( !$.isPlainObject(configuration) ){ + + options = configureFromXML( this, configuration ); + + }else{ + + options = configureFromObject( this, configuration ); + } + + return options; + + }, + + /** + * @function + * @param {Number} level + */ + getLevelScale: function( level ) { + var levelScale = NaN; + if ( level >= this.minLevel && level <= this.maxLevel ){ + levelScale = + this.levels[ level ].width / + this.levels[ this.maxLevel ].width; + } + return levelScale; + }, + + /** + * @function + * @param {Number} level + */ + getNumTiles: function( level ) { + var scale = this.getLevelScale( level ); + if ( scale ){ + return new $.Point( 1, 1 ); + } else { + return new $.Point( 0, 0 ); + } + }, + + /** + * @function + * @param {Number} level + * @param {OpenSeadragon.Point} point + */ + getTileAtPoint: function( level, point ) { + return new $.Point( 0, 0 ); + }, + + + /** + * This method is not implemented by this class other than to throw an Error + * announcing you have to implement it. Because of the variety of tile + * server technologies, and various specifications for building image + * pyramids, this method is here to allow easy integration. + * @function + * @param {Number} level + * @param {Number} x + * @param {Number} y + * @throws {Error} + */ + getTileUrl: function( level, x, y ) { + var url = null; + if( level >= this.minLevel && level <= this.maxLevel ){ + url = this.levels[ level ].url; + } + return url; + } +}); + +/** + * This method removes any files from the Array which dont conform to our + * basic requirements for a 'level' in the LegacyTileSource. + * @private + * @inner + * @function + */ +function filterFiles( files ){ + var filtered = [], + file, + i; + for( i = 0; i < files.length; i++ ){ + file = files[ i ]; + if( file.height && + file.width && + file.url && ( + file.url.toLowerCase().match(/^.*\.(png|jpg|jpeg|gif)$/) || ( + file.mimetype && + file.mimetype.toLowerCase().match(/^.*\/(png|jpg|jpeg|gif)$/) + ) + ) ){ + //This is sufficient to serve as a level + filtered.push({ + url: file.url, + width: Number( file.width ), + height: Number( file.height ) + }); + } + } + + return filtered.sort(function(a,b){ + return a.height - b.height; + }); + +} + +/** + * @private + * @inner + * @function + */ +function configureFromXML( tileSource, xmlDoc ){ + + if ( !xmlDoc || !xmlDoc.documentElement ) { + throw new Error( $.getString( "Errors.Xml" ) ); + } + + var root = xmlDoc.documentElement, + rootName = root.tagName, + conf = null, + levels = [], + level, + i; + + if ( rootName == "image" ) { + + try { + conf = { + type: root.getAttribute( "type" ), + levels: [] + }; + + levels = root.getElementsByTagName( "level" ); + for ( i = 0; i < levels.length; i++ ) { + level = levels[ i ]; + + conf.levels .push({ + url: level.getAttribute( "url" ), + width: parseInt( level.getAttribute( "width" ), 10 ), + height: parseInt( level.getAttribute( "height" ), 10 ) + }); + } + + return configureFromObject( tileSource, conf ); + + } catch ( e ) { + throw (e instanceof Error) ? + e : + new Error( 'Unknown error parsing Legacy Image Pyramid XML.' ); + } + } else if ( rootName == "collection" ) { + throw new Error( 'Legacy Image Pyramid Collections not yet supported.' ); + } else if ( rootName == "error" ) { + throw new Error( 'Error: ' + xmlDoc ); + } + + throw new Error( 'Unknown element ' + rootName ); +} + +/** + * @private + * @inner + * @function + */ +function configureFromObject( tileSource, configuration ){ + + return configuration.levels; + +} + +}( OpenSeadragon )); diff --git a/src/mousetracker.js b/src/mousetracker.js new file mode 100644 index 00000000..1e5e8181 --- /dev/null +++ b/src/mousetracker.js @@ -0,0 +1,1052 @@ +/*globals OpenSeadragon */ + +(function( $ ){ + + // is any button currently being pressed while mouse events occur + var IS_BUTTON_DOWN = false, + // is any tracker currently capturing? + IS_CAPTURING = false, + // dictionary from hash to MouseTracker + ACTIVE = {}, + // list of trackers interested in capture + CAPTURING = [], + // dictionary from hash to private properties + THIS = {}; + + /** + * The MouseTracker allows other classes to set handlers for common mouse + * events on a specific element like, 'enter', 'exit', 'press', 'release', + * 'scroll', 'click', and 'drag'. + * @class + * @param {Object} options + * Allows configurable properties to be entirely specified by passing + * an options object to the constructor. The constructor also supports + * the original positional arguments 'elements', 'clickTimeThreshold', + * and 'clickDistThreshold' in that order. + * @param {Element|String} options.element + * A reference to an element or an element id for which the mouse + * events will be monitored. + * @param {Number} options.clickTimeThreshold + * The number of milliseconds within which mutliple mouse clicks + * will be treated as a single event. + * @param {Number} options.clickDistThreshold + * The distance between mouse click within multiple mouse clicks + * will be treated as a single event. + * @param {Function} options.enterHandler + * An optional handler for mouse enter. + * @param {Function} options.exitHandler + * An optional handler for mouse exit. + * @param {Function} options.pressHandler + * An optional handler for mouse press. + * @param {Function} options.releaseHandler + * An optional handler for mouse release. + * @param {Function} options.scrollHandler + * An optional handler for mouse scroll. + * @param {Function} options.clickHandler + * An optional handler for mouse click. + * @param {Function} options.dragHandler + * An optional handler for mouse drag. + * @property {Number} hash + * An unique hash for this tracker. + * @property {Element} element + * The element for which mouse event are being monitored. + * @property {Number} clickTimeThreshold + * The number of milliseconds within which mutliple mouse clicks + * will be treated as a single event. + * @property {Number} clickDistThreshold + * The distance between mouse click within multiple mouse clicks + * will be treated as a single event. + */ + $.MouseTracker = function ( options ) { + + var args = arguments; + + if( !$.isPlainObject( options ) ){ + options = { + element: args[ 0 ], + clickTimeThreshold: args[ 1 ], + clickDistThreshold: args[ 2 ] + }; + } + + this.hash = Math.random(); + this.element = $.getElement( options.element ); + this.clickTimeThreshold = options.clickTimeThreshold; + this.clickDistThreshold = options.clickDistThreshold; + + + this.enterHandler = options.enterHandler || null; + this.exitHandler = options.exitHandler || null; + this.pressHandler = options.pressHandler || null; + this.releaseHandler = options.releaseHandler || null; + this.scrollHandler = options.scrollHandler || null; + this.clickHandler = options.clickHandler || null; + this.dragHandler = options.dragHandler || null; + this.keyHandler = options.keyHandler || null; + this.focusHandler = options.focusHandler || null; + this.blurHandler = options.blurHandler || null; + + //Store private properties in a scope sealed hash map + var _this = this; + + /** + * @private + * @property {Boolean} tracking + * Are we currently tracking mouse events. + * @property {Boolean} capturing + * Are we curruently capturing mouse events. + * @property {Boolean} buttonDown + * True if the left mouse button is currently being pressed and was + * initiated inside the tracked element, otherwise false. + * @property {Boolean} insideElement + * Are we currently inside the screen area of the tracked element. + * @property {OpenSeadragon.Point} lastPoint + * Position of last mouse down/move + * @property {Number} lastMouseDownTime + * Time of last mouse down. + * @property {OpenSeadragon.Point} lastMouseDownPoint + * Position of last mouse down + */ + THIS[ this.hash ] = { + "mouseover": function( event ){ onMouseOver( _this, event ); }, + "mouseout": function( event ){ onMouseOut( _this, event ); }, + "mousedown": function( event ){ onMouseDown( _this, event ); }, + "mouseup": function( event ){ onMouseUp( _this, event ); }, + "click": function( event ){ onMouseClick( _this, event ); }, + "DOMMouseScroll": function( event ){ onMouseWheelSpin( _this, event ); }, + "mousewheel": function( event ){ onMouseWheelSpin( _this, event ); }, + "mouseupie": function( event ){ onMouseUpIE( _this, event ); }, + "mousemoveie": function( event ){ onMouseMoveIE( _this, event ); }, + "mouseupwindow": function( event ){ onMouseUpWindow( _this, event ); }, + "mousemove": function( event ){ onMouseMove( _this, event ); }, + "touchstart": function( event ){ onTouchStart( _this, event ); }, + "touchmove": function( event ){ onTouchMove( _this, event ); }, + "touchend": function( event ){ onTouchEnd( _this, event ); }, + "keypress": function( event ){ onKeyPress( _this, event ); }, + "focus": function( event ){ onFocus( _this, event ); }, + "blur": function( event ){ onBlur( _this, event ); }, + tracking: false, + capturing: false, + buttonDown: false, + insideElement: false, + lastPoint: null, + lastMouseDownTime: null, + lastMouseDownPoint: null, + lastPinchDelta: 0 + }; + + }; + + $.MouseTracker.prototype = { + + /** + * Are we currently tracking events on this element. + * @deprecated Just use this.tracking + * @function + * @returns {Boolean} Are we currently tracking events on this element. + */ + isTracking: function () { + return THIS[ this.hash ].tracking; + }, + + /** + * Enable or disable whether or not we are tracking events on this element. + * @function + * @param {Boolean} track True to start tracking, false to stop tracking. + * @returns {OpenSeadragon.MouseTracker} Chainable. + */ + setTracking: function ( track ) { + if ( track ) { + startTracking( this ); + } else { + stopTracking( this ); + } + //chain + return this; + }, + + /** + * Implement or assign implmentation to these handlers during or after + * calling the constructor. + * @function + * @param {OpenSeadragon.MouseTracker} tracker + * A reference to the tracker instance. + * @param {OpenSeadragon.Point} position + * The poistion of the event on the screen. + * @param {Boolean} buttonDown + * True if the left mouse button is currently being pressed and was + * initiated inside the tracked element, otherwise false. + * @param {Boolean} buttonDownAny + * Was the button down anywhere in the screen during the event. + */ + enterHandler: function(){}, + + /** + * Implement or assign implmentation to these handlers during or after + * calling the constructor. + * @function + * @param {OpenSeadragon.MouseTracker} tracker + * A reference to the tracker instance. + * @param {OpenSeadragon.Point} position + * The poistion of the event on the screen. + * @param {Boolean} buttonDown + * True if the left mouse button is currently being pressed and was + * initiated inside the tracked element, otherwise false. + * @param {Boolean} buttonDownAny + * Was the button down anywhere in the screen during the event. + */ + exitHandler: function(){}, + + /** + * Implement or assign implmentation to these handlers during or after + * calling the constructor. + * @function + * @param {OpenSeadragon.MouseTracker} tracker + * A reference to the tracker instance. + * @param {OpenSeadragon.Point} position + * The poistion of the event on the screen. + */ + pressHandler: function(){}, + + /** + * Implement or assign implmentation to these handlers during or after + * calling the constructor. + * @function + * @param {OpenSeadragon.MouseTracker} tracker + * A reference to the tracker instance. + * @param {OpenSeadragon.Point} position + * The poistion of the event on the screen. + * @param {Boolean} buttonDown + * True if the left mouse button is currently being pressed and was + * initiated inside the tracked element, otherwise false. + * @param {Boolean} insideElementRelease + * Was the mouse still inside the tracked element when the button + * was released. + */ + releaseHandler: function(){}, + + /** + * Implement or assign implmentation to these handlers during or after + * calling the constructor. + * @function + * @param {OpenSeadragon.MouseTracker} tracker + * A reference to the tracker instance. + * @param {OpenSeadragon.Point} position + * The poistion of the event on the screen. + * @param {Number} scroll + * The scroll delta for the event. + * @param {Boolean} shift + * Was the shift key being pressed during this event? + */ + scrollHandler: function(){}, + + /** + * Implement or assign implmentation to these handlers during or after + * calling the constructor. + * @function + * @param {OpenSeadragon.MouseTracker} tracker + * A reference to the tracker instance. + * @param {OpenSeadragon.Point} position + * The poistion of the event on the screen. + * @param {Boolean} quick + * True only if the clickDistThreshold and clickDeltaThreshold are + * both pased. Useful for ignoring events. + * @param {Boolean} shift + * Was the shift key being pressed during this event? + */ + clickHandler: function(){}, + + /** + * Implement or assign implmentation to these handlers during or after + * calling the constructor. + * @function + * @param {OpenSeadragon.MouseTracker} tracker + * A reference to the tracker instance. + * @param {OpenSeadragon.Point} position + * The poistion of the event on the screen. + * @param {OpenSeadragon.Point} delta + * The x,y components of the difference between start drag and + * end drag. Usefule for ignoring or weighting the events. + * @param {Boolean} shift + * Was the shift key being pressed during this event? + */ + dragHandler: function(){}, + + /** + * Implement or assign implmentation to these handlers during or after + * calling the constructor. + * @function + * @param {OpenSeadragon.MouseTracker} tracker + * A reference to the tracker instance. + * @param {Number} keyCode + * The key code that was pressed. + * @param {Boolean} shift + * Was the shift key being pressed during this event? + */ + keyHandler: function(){}, + + focusHandler: function(){}, + + blurHandler: function(){} + }; + + /** + * Starts tracking mouse events on this element. + * @private + * @inner + */ + function startTracking( tracker ) { + var events = [ + "mouseover", "mouseout", "mousedown", "mouseup", + "click", + "DOMMouseScroll", "mousewheel", + "touchstart", "touchmove", "touchend", + "keypress", + "focus", "blur" + ], + delegate = THIS[ tracker.hash ], + event, + i; + + if ( !delegate.tracking ) { + for( i = 0; i < events.length; i++ ){ + event = events[ i ]; + $.addEvent( + tracker.element, + event, + delegate[ event ], + false + ); + } + delegate.tracking = true; + ACTIVE[ tracker.hash ] = tracker; + } + } + + /** + * Stops tracking mouse events on this element. + * @private + * @inner + */ + function stopTracking( tracker ) { + var events = [ + "mouseover", "mouseout", "mousedown", "mouseup", + "click", + "DOMMouseScroll", "mousewheel", + "touchstart", "touchmove", "touchend", + "keypress", + "focus", "blur" + ], + delegate = THIS[ tracker.hash ], + event, + i; + + if ( delegate.tracking ) { + for( i = 0; i < events.length; i++ ){ + event = events[ i ]; + $.removeEvent( + tracker.element, + event, + delegate[ event ], + false + ); + } + + releaseMouse( tracker ); + delegate.tracking = false; + delete ACTIVE[ tracker.hash ]; + } + } + + /** + * @private + * @inner + */ + function hasMouse( tracker ) { + return THIS[ tracker.hash ].insideElement; + } + + /** + * Begin capturing mouse events on this element. + * @private + * @inner + */ + function captureMouse( tracker ) { + var delegate = THIS[ tracker.hash ]; + if ( !delegate.capturing ) { + + if ( $.Browser.vendor == $.BROWSERS.IE && $.Browser.version < 9 ) { + $.removeEvent( + tracker.element, + "mouseup", + delegate[ "mouseup" ], + false + ); + $.addEvent( + tracker.element, + "mouseup", + delegate[ "mouseupie" ], + true + ); + $.addEvent( + tracker.element, + "mousemove", + delegate[ "mousemoveie" ], + true + ); + } else { + $.addEvent( + window, + "mouseup", + delegate[ "mouseupwindow" ], + true + ); + $.addEvent( + window, + "mousemove", + delegate[ "mousemove" ], + true + ); + } + delegate.capturing = true; + } + } + + + /** + * Stop capturing mouse events on this element. + * @private + * @inner + */ + function releaseMouse( tracker ) { + var delegate = THIS[ tracker.hash ]; + if ( delegate.capturing ) { + + if ( $.Browser.vendor == $.BROWSERS.IE && $.Browser.version < 9 ) { + $.removeEvent( + tracker.element, + "mousemove", + delegate[ "mousemoveie" ], + true + ); + $.removeEvent( + tracker.element, + "mouseup", + delegate[ "mouseupie" ], + true + ); + $.addEvent( + tracker.element, + "mouseup", + delegate[ "mouseup" ], + false + ); + } else { + $.removeEvent( + window, + "mousemove", + delegate[ "mousemove" ], + true + ); + $.removeEvent( + window, + "mouseup", + delegate[ "mouseupwindow" ], + true + ); + } + delegate.capturing = false; + } + } + + + /** + * @private + * @inner + */ + function triggerOthers( tracker, handler, event ) { + var otherHash; + for ( otherHash in ACTIVE ) { + if ( ACTIVE.hasOwnProperty( otherHash ) && tracker.hash != otherHash ) { + handler( ACTIVE[ otherHash ], event ); + } + } + } + + + /** + * @private + * @inner + */ + function onFocus( tracker, event ){ + //console.log( "focus %s", event ); + var propagate; + if ( tracker.focusHandler ) { + propagate = tracker.focusHandler( + tracker, + event + ); + if( propagate === false ){ + $.cancelEvent( event ); + } + } + } + + + /** + * @private + * @inner + */ + function onBlur( tracker, event ){ + //console.log( "blur %s", event ); + var propagate; + if ( tracker.blurHandler ) { + propagate = tracker.blurHandler( + tracker, + event + ); + if( propagate === false ){ + $.cancelEvent( event ); + } + } + } + + + /** + * @private + * @inner + */ + function onKeyPress( tracker, event ){ + //console.log( "keypress %s %s %s %s %s", event.keyCode, event.charCode, event.ctrlKey, event.shiftKey, event.altKey ); + var propagate; + if ( tracker.keyHandler ) { + propagate = tracker.keyHandler( + tracker, + event.keyCode ? event.keyCode : event.charCode, + event.shiftKey + ); + if( propagate === false ){ + $.cancelEvent( event ); + } + } + } + + + /** + * @private + * @inner + */ + function onMouseOver( tracker, event ) { + + var event = $.getEvent( event ), + delegate = THIS[ tracker.hash ], + propagate; + + if ( $.Browser.vendor == $.BROWSERS.IE && + $.Browser.version < 9 && + delegate.capturing && + !isChild( event.srcElement, tracker.element ) ) { + + triggerOthers( tracker, onMouseOver, event ); + + } + + var to = event.target ? + event.target : + event.srcElement, + from = event.relatedTarget ? + event.relatedTarget : + event.fromElement; + + if ( !isChild( tracker.element, to ) || + isChild( tracker.element, from ) ) { + return; + } + + delegate.insideElement = true; + + if ( tracker.enterHandler ) { + propagate = tracker.enterHandler( + tracker, + getMouseRelative( event, tracker.element ), + delegate.buttonDown, + IS_BUTTON_DOWN + ); + if( propagate === false ){ + $.cancelEvent( event ); + } + } + } + + + /** + * @private + * @inner + */ + function onMouseOut( tracker, event ) { + var event = $.getEvent( event ), + delegate = THIS[ tracker.hash ], + propagate; + + if ( $.Browser.vendor == $.BROWSERS.IE && + $.Browser.version < 9 && + delegate.capturing && + !isChild( event.srcElement, tracker.element ) ) { + + triggerOthers( tracker, onMouseOut, event ); + + } + + var from = event.target ? + event.target : + event.srcElement, + to = event.relatedTarget ? + event.relatedTarget : + event.toElement; + + if ( !isChild( tracker.element, from ) || + isChild( tracker.element, to ) ) { + return; + } + + delegate.insideElement = false; + + if ( tracker.exitHandler ) { + propagate = tracker.exitHandler( + tracker, + getMouseRelative( event, tracker.element ), + delegate.buttonDown, + IS_BUTTON_DOWN + ); + + if( propagate === false ){ + $.cancelEvent( event ); + } + } + } + + + /** + * @private + * @inner + */ + function onMouseDown( tracker, event ) { + var event = $.getEvent( event ), + delegate = THIS[ tracker.hash ], + propagate; + + if ( event.button == 2 ) { + return; + } + + delegate.buttonDown = true; + + delegate.lastPoint = getMouseAbsolute( event ); + delegate.lastMouseDownPoint = delegate.lastPoint; + delegate.lastMouseDownTime = +new Date(); + + if ( tracker.pressHandler ) { + propagate = tracker.pressHandler( + tracker, + getMouseRelative( event, tracker.element ) + ); + if( propagate === false ){ + $.cancelEvent( event ); + } + } + + if ( tracker.pressHandler || tracker.dragHandler ) { + $.cancelEvent( event ); + } + + if ( !( $.Browser.vendor == $.BROWSERS.IE && $.Browser.version < 9 ) || + !IS_CAPTURING ) { + captureMouse( tracker ); + IS_CAPTURING = true; + // reset to empty & add us + CAPTURING = [ tracker ]; + } else if ( $.Browser.vendor == $.BROWSERS.IE && $.Browser.version < 9 ) { + // add us to the list + CAPTURING.push( tracker ); + } + } + + /** + * @private + * @inner + */ + function onTouchStart( tracker, event ) { + var touchA, + touchB; + + if( event.touches.length == 1 && + event.targetTouches.length == 1 && + event.changedTouches.length == 1 ){ + + THIS[ tracker.hash ].lastTouch = event.touches[ 0 ]; + onMouseOver( tracker, event.changedTouches[ 0 ] ); + onMouseDown( tracker, event.touches[ 0 ] ); + } + + if( event.touches.length == 2 ){ + + touchA = getMouseAbsolute( event.touches[ 0 ] ); + touchB = getMouseAbsolute( event.touches[ 1 ] ); + THIS[ tracker.hash ].lastPinchDelta = + Math.abs( touchA.x - touchB.x ) + + Math.abs( touchA.y - touchB.y ); + //$.console.debug("pinch start : "+THIS[ tracker.hash ].lastPinchDelta); + } + + event.preventDefault(); + } + + + /** + * @private + * @inner + */ + function onMouseUp( tracker, event ) { + var event = $.getEvent( event ), + delegate = THIS[ tracker.hash ], + //were we inside the tracked element when we were pressed + insideElementPress = delegate.buttonDown, + //are we still inside the tracked element when we released + insideElementRelease = delegate.insideElement, + propagate; + + if ( event.button == 2 ) { + return; + } + + delegate.buttonDown = false; + + if ( tracker.releaseHandler ) { + propagate = tracker.releaseHandler( + tracker, + getMouseRelative( event, tracker.element ), + insideElementPress, + insideElementRelease + ); + if( propagate === false ){ + $.cancelEvent( event ); + } + } + + if ( insideElementPress && insideElementRelease ) { + handleMouseClick( tracker, event ); + } + } + + + /** + * @private + * @inner + */ + function onTouchEnd( tracker, event ) { + + if( event.touches.length == 0 && + event.targetTouches.length == 0 && + event.changedTouches.length == 1 ){ + + THIS[ tracker.hash ].lastTouch = null; + onMouseUp( tracker, event.changedTouches[ 0 ] ); + onMouseOut( tracker, event.changedTouches[ 0 ] ); + } + if( event.touches.length + event.changedTouches.length == 2 ){ + THIS[ tracker.hash ].lastPinchDelta = null; + //$.console.debug("pinch end"); + } + event.preventDefault(); + } + + + /** + * Only triggered once by the deepest element that initially received + * the mouse down event. We want to make sure THIS event doesn't bubble. + * Instead, we want to trigger the elements that initially received the + * mouse down event (including this one) only if the mouse is no longer + * inside them. Then, we want to release capture, and emulate a regular + * mouseup on the event that this event was meant for. + * @private + * @inner + */ + function onMouseUpIE( tracker, event ) { + var event = $.getEvent( event ), + othertracker, + i; + + if ( event.button == 2 ) { + return; + } + + for ( i = 0; i < CAPTURING.length; i++ ) { + othertracker = CAPTURING[ i ]; + if ( !hasMouse( othertracker ) ) { + onMouseUp( othertracker, event ); + } + } + + releaseMouse( tracker ); + IS_CAPTURING = false; + event.srcElement.fireEvent( + "on" + event.type, + document.createEventObject( event ) + ); + + $.stopEvent( event ); + } + + + /** + * Only triggered in W3C browsers by elements within which the mouse was + * initially pressed, since they are now listening to the window for + * mouseup during the capture phase. We shouldn't handle the mouseup + * here if the mouse is still inside this element, since the regular + * mouseup handler will still fire. + * @private + * @inner + */ + function onMouseUpWindow( tracker, event ) { + if ( ! THIS[ tracker.hash ].insideElement ) { + onMouseUp( tracker, event ); + } + releaseMouse( tracker ); + } + + + /** + * @private + * @inner + */ + function onMouseClick( tracker, event ) { + if ( tracker.clickHandler ) { + $.cancelEvent( event ); + } + } + + + /** + * @private + * @inner + */ + function onMouseWheelSpin( tracker, event ) { + var nDelta = 0, + propagate; + + if ( !event ) { // For IE, access the global (window) event object + event = window.event; + } + + if ( event.wheelDelta ) { // IE and Opera + nDelta = event.wheelDelta; + if ( window.opera ) { // Opera has the values reversed + nDelta = -nDelta; + } + } else if (event.detail) { // Mozilla FireFox + nDelta = -event.detail; + } + //The nDelta variable is gated to provide smooth z-index scrolling + //since the mouse wheel allows for substantial deltas meant for rapid + //y-index scrolling. + nDelta = nDelta > 0 ? 1 : -1; + + if ( tracker.scrollHandler ) { + propagate = tracker.scrollHandler( + tracker, + getMouseRelative( event, tracker.element ), + nDelta, + event.shiftKey + ); + if( propagate === false ){ + $.cancelEvent( event ); + } + } + } + + + /** + * @private + * @inner + */ + function handleMouseClick( tracker, event ) { + var event = $.getEvent( event ), + delegate = THIS[ tracker.hash ], + propagate; + + if ( event.button == 2 ) { + return; + } + + var time = +new Date() - delegate.lastMouseDownTime, + point = getMouseAbsolute( event ), + distance = delegate.lastMouseDownPoint.distanceTo( point ), + quick = time <= tracker.clickTimeThreshold && + distance <= tracker.clickDistThreshold; + + if ( tracker.clickHandler ) { + propagate = tracker.clickHandler( + tracker, + getMouseRelative( event, tracker.element ), + quick, + event.shiftKey + ); + if( propagate === false ){ + $.cancelEvent( event ); + } + } + } + + + /** + * @private + * @inner + */ + function onMouseMove( tracker, event ) { + var event = $.getEvent( event ), + delegate = THIS[ tracker.hash ], + point = getMouseAbsolute( event ), + delta = point.minus( delegate.lastPoint ), + propagate; + + delegate.lastPoint = point; + + if ( tracker.dragHandler ) { + propagate = tracker.dragHandler( + tracker, + getMouseRelative( event, tracker.element ), + delta, + event.shiftKey + ); + if( propagate === false ){ + $.cancelEvent( event ); + } + } + } + + + /** + * @private + * @inner + */ + function onTouchMove( tracker, event ) { + var touchA, + touchB, + pinchDelta; + + if( event.touches.length === 1 && + event.targetTouches.length === 1 && + event.changedTouches.length === 1 && + THIS[ tracker.hash ].lastTouch === event.touches[ 0 ]){ + + onMouseMove( tracker, event.touches[ 0 ] ); + + } else if ( event.touches.length === 2 ){ + + touchA = getMouseAbsolute( event.touches[ 0 ] ); + touchB = getMouseAbsolute( event.touches[ 1 ] ); + pinchDelta = + Math.abs( touchA.x - touchB.x ) + + Math.abs( touchA.y - touchB.y ); + + //TODO: make the 75px pinch threshold configurable + if( Math.abs( THIS[ tracker.hash ].lastPinchDelta - pinchDelta ) > 75 ){ + //$.console.debug( "pinch delta : " + pinchDelta + " | previous : " + THIS[ tracker.hash ].lastPinchDelta); + + onMouseWheelSpin( tracker, { + shift: false, + pageX: ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX ) / 2, + pageY: ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY ) / 2, + detail:( + THIS[ tracker.hash ].lastPinchDelta > pinchDelta + ) ? 1 : -1 + }); + + THIS[ tracker.hash ].lastPinchDelta = pinchDelta; + } + } + event.preventDefault(); + } + + /** + * Only triggered once by the deepest element that initially received + * the mouse down event. Since no other element has captured the mouse, + * we want to trigger the elements that initially received the mouse + * down event (including this one). The the param tracker isn't used + * but for consistency with the other event handlers we include it. + * @private + * @inner + */ + function onMouseMoveIE( tracker, event ) { + var i; + for ( i = 0; i < CAPTURING.length; i++ ) { + onMouseMove( CAPTURING[ i ], event ); + } + + $.stopEvent( event ); + } + + /** + * @private + * @inner + */ + function getMouseAbsolute( event ) { + return $.getMousePosition( event ); + } + + /** + * @private + * @inner + */ + function getMouseRelative( event, element ) { + var mouse = $.getMousePosition( event ), + offset = $.getElementPosition( element ); + + return mouse.minus( offset ); + } + + /** + * @private + * @inner + * Returns true if elementB is a child node of elementA, or if they're equal. + */ + function isChild( elementA, elementB ) { + var body = document.body; + while ( elementB && elementA != elementB && body != elementB ) { + try { + elementB = elementB.parentNode; + } catch (e) { + return false; + } + } + return elementA == elementB; + } + + /** + * @private + * @inner + */ + function onGlobalMouseDown() { + IS_BUTTON_DOWN = true; + } + + /** + * @private + * @inner + */ + function onGlobalMouseUp() { + IS_BUTTON_DOWN = false; + } + + + (function () { + if ( $.Browser.vendor == $.BROWSERS.IE && $.Browser.version < 9 ) { + $.addEvent( document, "mousedown", onGlobalMouseDown, false ); + $.addEvent( document, "mouseup", onGlobalMouseUp, false ); + } else { + $.addEvent( window, "mousedown", onGlobalMouseDown, true ); + $.addEvent( window, "mouseup", onGlobalMouseUp, true ); + } + })(); + +}( OpenSeadragon )); diff --git a/src/navigator.js b/src/navigator.js new file mode 100644 index 00000000..ac2daec2 --- /dev/null +++ b/src/navigator.js @@ -0,0 +1,303 @@ +/*globals OpenSeadragon */ + +(function( $ ){ + +/** + * The Navigator provides a small view of the current image as fixed + * while representing the viewport as a moving box serving as a frame + * of reference in the larger viewport as to which portion of the image + * is currently being examined. The navigators viewport can be interacted + * with using the keyboard or the mouse. + * @class + * @name OpenSeadragon.Navigator + * @extends OpenSeadragon.Viewer + * @extends OpenSeadragon.EventHandler + * @param {Object} options + * @param {String} options.viewerId + */ +$.Navigator = function( options ){ + + var _this = this, + viewer = options.viewer, + viewerSize = $.getElementSize( viewer.element ); + + //We may need to create a new element and id if they did not + //provide the id for the existing element + if( !options.id ){ + options.id = 'navigator-' + (+new Date()); + this.element = $.makeNeutralElement( "div" ); + this.element.id = options.id; + this.element.className = 'navigator'; + } + + options = $.extend( true, { + sizeRatio: $.DEFAULT_SETTINGS.navigatorSizeRatio + }, options, { + element: this.element, + //These need to be overridden to prevent recursion since + //the navigator is a viewer and a viewer has a navigator + showNavigator: false, + mouseNavEnabled: false, + showNavigationControl: false, + showSequenceControl: false + }); + + options.minPixelRatio = this.minPixelRatio = viewer.minPixelRatio; + + (function( style ){ + style.marginTop = '0px'; + style.marginRight = '0px'; + style.marginBottom = '0px'; + style.marginLeft = '0px'; + style.border = '2px solid #555'; + style.background = '#000'; + style.opacity = 0.8; + style.overflow = 'hidden'; + }( this.element.style )); + + this.displayRegion = $.makeNeutralElement( "textarea" ); + this.displayRegion.id = this.element.id + '-displayregion'; + this.displayRegion.className = 'displayregion'; + + (function( style ){ + style.position = 'relative'; + style.top = '0px'; + style.left = '0px'; + style.fontSize = '0px'; + style.overflow = 'hidden'; + style.border = '2px solid #900'; + + //TODO: IE doesnt like this property being set + //try{ style.outline = '2px auto #909'; }catch(e){/*ignore*/} + + style.background = 'transparent'; + + // We use square bracket notation on the statement below, because float is a keyword. + // This is important for the Google Closure compliler, if nothing else. + /*jshint sub:true */ + style['float'] = 'left'; //Webkit + + style.cssFloat = 'left'; //Firefox + style.styleFloat = 'left'; //IE + style.zIndex = 999999999; + style.cursor = 'default'; + }( this.displayRegion.style )); + + this.element.innerTracker = new $.MouseTracker({ + element: this.element, + scrollHandler: function(){ + //dont scroll the page up and down if the user is scrolling + //in the navigator + return false; + } + }).setTracking( true ); + + this.displayRegion.innerTracker = new $.MouseTracker({ + element: this.displayRegion, + clickTimeThreshold: this.clickTimeThreshold, + clickDistThreshold: this.clickDistThreshold, + clickHandler: $.delegate( this, onCanvasClick ), + dragHandler: $.delegate( this, onCanvasDrag ), + releaseHandler: $.delegate( this, onCanvasRelease ), + scrollHandler: $.delegate( this, onCanvasScroll ), + focusHandler: function(){ + var point = $.getElementPosition( _this.viewer.element ); + + window.scrollTo( 0, point.y ); + + _this.viewer.setControlsEnabled( true ); + (function( style ){ + style.border = '2px solid #437AB2'; + //style.outline = '2px auto #437AB2'; + }( this.element.style )); + + }, + blurHandler: function(){ + _this.viewer.setControlsEnabled( false ); + (function( style ){ + style.border = '2px solid #900'; + //style.outline = '2px auto #900'; + }( this.element.style )); + }, + keyHandler: function(tracker, keyCode, shiftKey){ + //console.log( keyCode ); + switch( keyCode ){ + case 61://=|+ + _this.viewer.viewport.zoomBy(1.1); + _this.viewer.viewport.applyConstraints(); + return false; + case 45://-|_ + _this.viewer.viewport.zoomBy(0.9); + _this.viewer.viewport.applyConstraints(); + return false; + case 48://0|) + _this.viewer.viewport.goHome(); + _this.viewer.viewport.applyConstraints(); + return false; + case 119://w + case 87://W + case 38://up arrow + if (shiftKey) + _this.viewer.viewport.zoomBy(1.1); + else + _this.viewer.viewport.panBy(new $.Point(0, -0.05)); + _this.viewer.viewport.applyConstraints(); + return false; + case 115://s + case 83://S + case 40://down arrow + if (shiftKey) + _this.viewer.viewport.zoomBy(0.9); + else + _this.viewer.viewport.panBy(new $.Point(0, 0.05)); + _this.viewer.viewport.applyConstraints(); + return false; + case 97://a + case 37://left arrow + _this.viewer.viewport.panBy(new $.Point(-0.05, 0)); + _this.viewer.viewport.applyConstraints(); + return false; + case 100://d + case 39://right arrow + _this.viewer.viewport.panBy(new $.Point(0.05, 0)); + _this.viewer.viewport.applyConstraints(); + return false; + default: + //console.log( 'navigator keycode %s', keyCode ); + return true; + } + } + }).setTracking( true ); // default state + + /*this.displayRegion.outerTracker = new $.MouseTracker({ + element: this.container, + clickTimeThreshold: this.clickTimeThreshold, + clickDistThreshold: this.clickDistThreshold, + enterHandler: $.delegate( this, onContainerEnter ), + exitHandler: $.delegate( this, onContainerExit ), + releaseHandler: $.delegate( this, onContainerRelease ) + }).setTracking( this.mouseNavEnabled ? true : false ); // always tracking*/ + + + viewer.addControl( + this.element, + $.ControlAnchor.TOP_RIGHT + ); + + if( options.width && options.height ){ + this.element.style.width = options.width + 'px'; + this.element.style.height = options.height + 'px'; + } else { + this.element.style.width = ( viewerSize.x * options.sizeRatio ) + 'px'; + this.element.style.height = ( viewerSize.y * options.sizeRatio ) + 'px'; + } + + $.Viewer.apply( this, [ options ] ); + + this.element.getElementsByTagName('form')[0].appendChild( this.displayRegion ); + +}; + +$.extend( $.Navigator.prototype, $.EventHandler.prototype, $.Viewer.prototype, { + + /** + * @function + * @name OpenSeadragon.Navigator.prototype.update + */ + update: function( viewport ){ + + var bounds, + topleft, + bottomright; + + if( viewport && this.viewport ){ + bounds = viewport.getBounds( true ); + topleft = this.viewport.pixelFromPoint( bounds.getTopLeft() ); + bottomright = this.viewport.pixelFromPoint( bounds.getBottomRight() ); + + //update style for navigator-box + (function(style){ + + style.top = topleft.y + 'px'; + style.left = topleft.x + 'px'; + + var width = Math.abs( topleft.x - bottomright.x ) - 3; // TODO: What's this magic number mean? + var height = Math.abs( topleft.y - bottomright.y ) - 3; + // make sure width and height are non-negative so IE doesn't throw + style.width = Math.max( width, 0 ) + 'px'; + style.height = Math.max( height, 0 ) + 'px'; + + }( this.displayRegion.style )); + } + + } + +}); + + +/** + * @private + * @inner + * @function + */ +function onCanvasClick( tracker, position, quick, shift ) { + this.displayRegion.focus(); +} + + +/** + * @private + * @inner + * @function + */ +function onCanvasDrag( tracker, position, delta, shift ) { + if ( this.viewer.viewport ) { + if( !this.panHorizontal ){ + delta.x = 0; + } + if( !this.panVertical ){ + delta.y = 0; + } + this.viewer.viewport.panBy( + this.viewport.deltaPointsFromPixels( + delta + ) + ); + } +} + + +/** + * @private + * @inner + * @function + */ +function onCanvasRelease( tracker, position, insideElementPress, insideElementRelease ) { + if ( insideElementPress && this.viewer.viewport ) { + this.viewer.viewport.applyConstraints(); + } +} + + +/** + * @private + * @inner + * @function + */ +function onCanvasScroll( tracker, position, scroll, shift ) { + var factor; + if ( this.viewer.viewport ) { + factor = Math.pow( this.zoomPerScroll, scroll ); + this.viewer.viewport.zoomBy( + factor, + //this.viewport.pointFromPixel( position, true ) + this.viewport.getCenter() + ); + this.viewer.viewport.applyConstraints(); + } + //cancels event + return false; +} + + +}( OpenSeadragon )); diff --git a/src/openseadragon.js b/src/openseadragon.js new file mode 100644 index 00000000..93df8b76 --- /dev/null +++ b/src/openseadragon.js @@ -0,0 +1,1873 @@ +/*globals OpenSeadragon */ + +/** + * @version OpenSeadragon @VERSION@ + * + * @fileOverview + *
+ * OpenSeadragon is provides an html interface for creating + * deep zoom user interfaces. The simplest examples include deep + * zoom for large resolution images, and complex examples include + * zoomable map interfaces driven by SVG files. + *
+ * + * @author
+ * Original license preserved below:
+ *
+ * ---------------------------------------------------------------------------- + * + * License: New BSD License (BSD) + * Copyright (c) 2010, OpenSeadragon + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * + * * Redistributions of source code must retain the above copyright notice, this + * list of conditions and the following disclaimer. + * + * * Redistributions in binary form must reproduce the above copyright notice, + * this list of conditions and the following disclaimer in the documentation + * and/or other materials provided with the distribution. + * + * * Neither the name of OpenSeadragon nor the names of its contributors may be + * used to endorse or promote products derived from this software without + * specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE + * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + * POSSIBILITY OF SUCH DAMAGE. + * + * --------------------------------------------------------------------------- + *+ * + *
+ * Work done by Chris Thatcher adds an MIT license
+ *
+ * ---------------------------------------------------------------------------- + * (c) Christopher Thatcher 2011, 2012. All rights reserved. + * + * Licensed with the MIT License + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + * THE SOFTWARE. + * --------------------------------------------------------------------------- + *+ * + **/ + + /** + * The root namespace for OpenSeadragon, this function also serves as a single + * point of instantiation for an {@link OpenSeadragon.Viewer}, including all + * combinations of out-of-the-box configurable features. All utility methods + * and classes are defined on or below this namespace. + * + * @namespace + * @function + * @name OpenSeadragon + * @exports $ as OpenSeadragon + * + * @param {Object} options All required and optional settings for instantiating + * a new instance of an OpenSeadragon image viewer. + * + * @param {String} options.xmlPath + * DEPRECATED. A relative path to load a DZI file from the server. + * Prefer the newer options.tileSources. + * + * @param {Array|String|Function|Object[]|Array[]|String[]|Function[]} options.tileSources + * As an Array, the tileSource can hold either be all Objects or mixed + * types of Arrays of Objects, String, Function. When a value is a String, + * the tileSource is used to create a {@link OpenSeadragon.DziTileSource}. + * When a value is a Function, the function is used to create a new + * {@link OpenSeadragon.TileSource} whose abstract method + * getUrl( level, x, y ) is implemented by the function. Finally, when it + * is an Array of objects, it is used to create a + * {@link OpenSeadragon.LegacyTileSource}. + * + * @param {Boolean} [options.debugMode=true] + * Currently does nothing. TODO: provide an in-screen panel providing event + * detail feedback. + * + * @param {Number} [options.animationTime=1.5] + * Specifies the animation duration per each {@link OpenSeadragon.Spring} + * which occur when the image is dragged or zoomed. + * + * @param {Number} [options.blendTime=0.5] + * Specifies the duration of animation as higher or lower level tiles are + * replacing the existing tile. + * + * @param {Boolean} [options.alwaysBlend=false] + * Forces the tile to always blend. By default the tiles skip blending + * when the blendTime is surpassed and the current animation frame would + * not complete the blend. + * + * @param {Boolean} [options.autoHideControls=true] + * If the user stops interacting with the viewport, fade the navigation + * controls. Useful for presentation since the controls are by default + * floated on top of the image the user is viewing. + * + * @param {Boolean} [options.immediateRender=false] + * Render the best closest level first, ignoring the lowering levels which + * provide the effect of very blurry to sharp. It is recommended to change + * setting to true for mobile devices. + * + * @param {Boolean} [options.wrapHorizontal=false] + * Set to true to force the image to wrap horizontally within the viewport. + * Useful for maps or images representing the surface of a sphere or cylinder. + * + * @param {Boolean} [options.wrapVertical=false] + * Set to true to force the image to wrap vertically within the viewport. + * Useful for maps or images representing the surface of a sphere or cylinder. + * + * @param {Number} [options.minZoomImageRatio=0.8] + * The minimum percentage ( expressed as a number between 0 and 1 ) of + * the viewport height or width at which the zoom out will be constrained. + * Setting it to 0, for example will allow you to zoom out infinitly. + * + * @param {Number} [options.maxZoomPixelRatio=2] + * The maximum ratio to allow a zoom-in to affect the highest level pixel + * ratio. This can be set to Infinity to allow 'infinite' zooming into the + * image though it is less effective visually if the HTML5 Canvas is not + * availble on the viewing device. + * + * @param {Number} [options.visibilityRatio=0.5] + * The percentage ( as a number from 0 to 1 ) of the source image which + * must be kept within the viewport. If the image is dragged beyond that + * limit, it will 'bounce' back until the minimum visibility ration is + * achieved. Setting this to 0 and wrapHorizontal ( or wrapVertical ) to + * true will provide the effect of an infinitely scrolling viewport. + * + * @param {Number} [options.springStiffness=5.0] + * + * @param {Number} [options.imageLoaderLimit=0] + * The maximum number of image requests to make concurrently. By default + * it is set to 0 allowing the browser to make the maximum number of + * image requests in parallel as allowed by the browsers policy. + * + * @param {Number} [options.clickTimeThreshold=200] + * If multiple mouse clicks occurs within less than this number of + * milliseconds, treat them as a single click. + * + * @param {Number} [options.clickDistThreshold=5] + * If a mouse or touch drag occurs and the distance to the starting drag + * point is less than this many pixels, ignore the drag event. + * + * @param {Number} [options.zoomPerClick=2.0] + * The "zoom distance" per mouse click or touch tap. + * + * @param {Number} [options.zoomPerScroll=1.2] + * The "zoom distance" per mouse scroll or touch pinch. + * + * @param {Number} [options.zoomPerSecond=2.0] + * The number of seconds to animate a single zoom event over. + * + * @param {Boolean} [options.showNavigationControl=true] + * Set to false to prevent the appearance of the default navigation controls. + * + * @param {Number} [options.controlsFadeDelay=2000] + * The number of milliseconds to wait once the user has stopped interacting + * with the interface before begining to fade the controls. Assumes + * showNavigationControl and autoHideControls are both true. + * + * @param {Number} [options.controlsFadeLength=1500] + * The number of milliseconds to animate the controls fading out. + * + * @param {Number} [options.maxImageCacheCount=100] + * The max number of images we should keep in memory (per drawer). + * + * @param {Number} [options.minPixelRatio=0.5] + * The higher the minPixelRatio, the lower the quality of the image that + * is considered sufficient to stop rendering a given zoom level. For + * example, if you are targeting mobile devices with less bandwith you may + * try setting this to 1.5 or higher. + * + * @param {Boolean} [options.mouseNavEnabled=true] + * Is the user able to interact with the image via mouse or touch. Default + * interactions include draging the image in a plane, and zooming in toward + * and away from the image. + * + * @param {Boolean} [options.preserveViewport=false] + * If the viewer has been configured with a sequence of tile sources, then + * normally navigating to through each image resets the viewport to 'home' + * position. If preserveViewport is set to true, then the viewport position + * is preserved when navigating between images in the sequence. + * + * @param {String} [options.prefixUrl='/images/'] + * Prepends the prefixUrl to navImages paths, which is very useful + * since the default paths are rarely useful for production + * environments. + * + * @param {Object} [options.navImages=] + * An object with a property for each button or other built-in navigation + * control, eg the current 'zoomIn', 'zoomOut', 'home', and 'fullpage'. + * Each of those in turn provides an image path for each state of the botton + * or navigation control, eg 'REST', 'GROUP', 'HOVER', 'PRESS'. Finally the + * image paths, by default assume there is a folder on the servers root path + * called '/images', eg '/images/zoomin_rest.png'. If you need to adjust + * these paths, prefer setting the option.prefixUrl rather than overriding + * every image path directly through this setting. + * + * @returns {OpenSeadragon.Viewer} + */ +window.OpenSeadragon = window.OpenSeadragon || function( options ){ + + return new OpenSeadragon.Viewer( options ); + +}; + +(function( $ ){ + + + /** + * Taken from jquery 1.6.1 + * [[Class]] -> type pairs + * @private + */ + var class2type = { + '[object Boolean]': 'boolean', + '[object Number]': 'number', + '[object String]': 'string', + '[object Function]': 'function', + '[object Array]': 'array', + '[object Date]': 'date', + '[object RegExp]': 'regexp', + '[object Object]': 'object' + }, + // Save a reference to some core methods + toString = Object.prototype.toString, + hasOwn = Object.prototype.hasOwnProperty, + push = Array.prototype.push, + slice = Array.prototype.slice, + trim = String.prototype.trim, + indexOf = Array.prototype.indexOf; + + + /** + * Taken from jQuery 1.6.1 + * @name $.isFunction + * @function + * @see jQuery + */ + $.isFunction = function( obj ) { + return $.type(obj) === "function"; + }; + + + /** + * Taken from jQuery 1.6.1 + * @name $.isArray + * @function + * @see jQuery + */ + $.isArray = Array.isArray || function( obj ) { + return $.type(obj) === "array"; + }; + + + /** + * A crude way of determining if an object is a window. + * Taken from jQuery 1.6.1 + * @name $.isWindow + * @function + * @see jQuery + */ + $.isWindow = function( obj ) { + return obj && typeof obj === "object" && "setInterval" in obj; + }; + + + /** + * Taken from jQuery 1.6.1 + * @name $.type + * @function + * @see jQuery + */ + $.type = function( obj ) { + return obj == null ? + String( obj ) : + class2type[ toString.call(obj) ] || "object"; + }; + + + /** + * Taken from jQuery 1.6.1 + * @name $.isPlainObject + * @function + * @see jQuery + */ + $.isPlainObject = function( obj ) { + // Must be an Object. + // Because of IE, we also have to check the presence of the constructor property. + // Make sure that DOM nodes and window objects don't pass through, as well + if ( !obj || OpenSeadragon.type(obj) !== "object" || obj.nodeType || $.isWindow( obj ) ) { + return false; + } + + // Not own constructor property must be Object + if ( obj.constructor && + !hasOwn.call(obj, "constructor") && + !hasOwn.call(obj.constructor.prototype, "isPrototypeOf") ) { + return false; + } + + // Own properties are enumerated firstly, so to speed up, + // if last one is own, then all properties are own. + + var key; + for ( key in obj ) {} + + return key === undefined || hasOwn.call( obj, key ); + }; + + + /** + * Taken from jQuery 1.6.1 + * @name $.isEmptyObject + * @function + * @see jQuery + */ + $.isEmptyObject = function( obj ) { + for ( var name in obj ) { + return false; + } + return true; + }; + + +}( OpenSeadragon )); + +/** + * This closure defines all static methods available to the OpenSeadragon + * namespace. Many, if not most, are taked directly from jQuery for use + * to simplify and reduce common programming patterns. More static methods + * from jQuery may eventually make their way into this though we are + * attempting to avoid substaintial plagarism or the more explicit dependency + * on jQuery only because OpenSeadragon is a broadly useful code base and + * would be made less broad by requiring jQuery fully. + * + * Some static methods have also been refactored from the original OpenSeadragon + * project. + */ +(function( $ ){ + + /** + * Taken from jQuery 1.6.1 + * @see jQuery + */ + $.extend = function() { + var options, + name, + src, + copy, + copyIsArray, + clone, + target = arguments[ 0 ] || {}, + length = arguments.length, + deep = false, + i = 1; + + // Handle a deep copy situation + if ( typeof target === "boolean" ) { + deep = target; + target = arguments[ 1 ] || {}; + // skip the boolean and the target + i = 2; + } + + // Handle case when target is a string or something (possible in deep copy) + if ( typeof target !== "object" && !OpenSeadragon.isFunction( target ) ) { + target = {}; + } + + // extend jQuery itself if only one argument is passed + if ( length === i ) { + target = this; + --i; + } + + for ( ; i < length; i++ ) { + // Only deal with non-null/undefined values + if ( ( options = arguments[ i ] ) != null ) { + // Extend the base object + for ( name in options ) { + src = target[ name ]; + copy = options[ name ]; + + // Prevent never-ending loop + if ( target === copy ) { + continue; + } + + // Recurse if we're merging plain objects or arrays + if ( deep && copy && ( OpenSeadragon.isPlainObject( copy ) || ( copyIsArray = OpenSeadragon.isArray( copy ) ) ) ) { + if ( copyIsArray ) { + copyIsArray = false; + clone = src && OpenSeadragon.isArray( src ) ? src : []; + + } else { + clone = src && OpenSeadragon.isPlainObject( src ) ? src : {}; + } + + // Never move original objects, clone them + target[ name ] = OpenSeadragon.extend( deep, clone, copy ); + + // Don't bring in undefined values + } else if ( copy !== undefined ) { + target[ name ] = copy; + } + } + } + } + + // Return the modified object + return target; + }; + + + $.extend( $, { + /** + * These are the default values for the optional settings documented + * in the {@link OpenSeadragon} constructor detail. + * @name $.DEFAULT_SETTINGS + * @static + */ + DEFAULT_SETTINGS: { + //DATA SOURCE DETAILS + xmlPath: null, + tileSources: null, + tileHost: null, + + //INTERFACE FEATURES + animationTime: 1.5, + blendTime: 0.1, + alwaysBlend: false, + autoHideControls: true, + immediateRender: false, + wrapHorizontal: false, + wrapVertical: false, + panHorizontal: true, + panVertical: true, + + visibilityRatio: 0.5, + springStiffness: 5.0, + clickTimeThreshold: 300, + clickDistThreshold: 5, + zoomPerClick: 2.0, + zoomPerScroll: 1.2, + zoomPerSecond: 2.0, + + showNavigationControl: true, + showSequenceControl: true, + controlsFadeDelay: 2000, + controlsFadeLength: 1500, + mouseNavEnabled: true, + preserveViewport: false, + defaultZoomLevel: 0, + + showNavigator: true, //promoted to default in 0.9.64 + navigatorElement: null, + navigatorHeight: null, + navigatorWidth: null, + navigatorPosition: null, + navigatorSizeRatio: 0.2, + + showReferenceStrip: false, + referenceStripScroll: 'horizontal', + referenceStripElement: null, + referenceStripHeight: null, + referenceStripWidth: null, + referenceStripPosition: 'BOTTOM_LEFT', + referenceStripSizeRatio: 0.2, + + //COLLECTION VISUALIZATION SETTINGS + collectionRows: 3, //or columns depending on layout + collectionLayout: 'horizontal', //vertical + collectionMode: false, + collectionTileSize: 800, + + //EVENT RELATED CALLBACKS + onPageChange: null, + + //PERFORMANCE SETTINGS + minPixelRatio: 0.5, + imageLoaderLimit: 0, + maxImageCacheCount: 200, + minZoomImageRatio: 0.8, + maxZoomPixelRatio: 2, + timeout: 5000, + + //INTERFACE RESOURCE SETTINGS + prefixUrl: "/images/", + navImages: { + zoomIn: { + REST: 'zoomin_rest.png', + GROUP: 'zoomin_grouphover.png', + HOVER: 'zoomin_hover.png', + DOWN: 'zoomin_pressed.png' + }, + zoomOut: { + REST: 'zoomout_rest.png', + GROUP: 'zoomout_grouphover.png', + HOVER: 'zoomout_hover.png', + DOWN: 'zoomout_pressed.png' + }, + home: { + REST: 'home_rest.png', + GROUP: 'home_grouphover.png', + HOVER: 'home_hover.png', + DOWN: 'home_pressed.png' + }, + fullpage: { + REST: 'fullpage_rest.png', + GROUP: 'fullpage_grouphover.png', + HOVER: 'fullpage_hover.png', + DOWN: 'fullpage_pressed.png' + }, + previous: { + REST: 'previous_rest.png', + GROUP: 'previous_grouphover.png', + HOVER: 'previous_hover.png', + DOWN: 'previous_pressed.png' + }, + next: { + REST: 'next_rest.png', + GROUP: 'next_grouphover.png', + HOVER: 'next_hover.png', + DOWN: 'next_pressed.png' + } + }, + + //DEVELOPER SETTINGS + debugMode: false, + debugGridColor: '#437AB2' + }, + + + /** + * TODO: get rid of this. I can't see how it's required at all. Looks + * like an early legacy code artifact. + * @static + * @ignore + */ + SIGNAL: "----seadragon----", + + + /** + * Invokes the the method as if it where a method belonging to the object. + * @name $.delegate + * @function + * @param {Object} object + * @param {Function} method + */ + delegate: function( object, method ) { + return function() { + if ( arguments === undefined ) + arguments = []; + return method.apply( object, arguments ); + }; + }, + + + /** + * An enumeration of Browser vendors including UNKNOWN, IE, FIREFOX, + * SAFARI, CHROME, and OPERA. + * @name $.BROWSERS + * @static + */ + BROWSERS: { + UNKNOWN: 0, + IE: 1, + FIREFOX: 2, + SAFARI: 3, + CHROME: 4, + OPERA: 5 + }, + + + /** + * Returns a DOM Element for the given id or element. + * @function + * @name OpenSeadragon.getElement + * @param {String|Element} element Accepts an id or element. + * @returns {Element} The element with the given id, null, or the element itself. + */ + getElement: function( element ) { + if ( typeof ( element ) == "string" ) { + element = document.getElementById( element ); + } + return element; + }, + + + /** + * Determines the position of the upper-left corner of the element. + * @function + * @name OpenSeadragon.getElementPosition + * @param {Element|String} element - the elemenet we want the position for. + * @returns {Point} - the position of the upper left corner of the element. + */ + getElementPosition: function( element ) { + var result = new $.Point(), + isFixed, + offsetParent; + + element = $.getElement( element ); + isFixed = $.getElementStyle( element ).position == "fixed"; + offsetParent = getOffsetParent( element, isFixed ); + + while ( offsetParent ) { + + result.x += element.offsetLeft; + result.y += element.offsetTop; + + if ( isFixed ) { + result = result.plus( $.getPageScroll() ); + } + + element = offsetParent; + isFixed = $.getElementStyle( element ).position == "fixed"; + offsetParent = getOffsetParent( element, isFixed ); + } + + return result; + }, + + + /** + * Determines the height and width of the given element. + * @function + * @name OpenSeadragon.getElementSize + * @param {Element|String} element + * @returns {Point} + */ + getElementSize: function( element ) { + element = $.getElement( element ); + + return new $.Point( + element.clientWidth, + element.clientHeight + ); + }, + + + /** + * Returns the CSSStyle object for the given element. + * @function + * @name OpenSeadragon.getElementStyle + * @param {Element|String} element + * @returns {CSSStyle} + */ + getElementStyle: + document.documentElement.currentStyle ? + function( element ) { + element = $.getElement( element ); + return element.currentStyle; + } : + function( element ) { + element = $.getElement( element ); + return window.getComputedStyle( element, "" ); + }, + + + /** + * Gets the latest event, really only useful internally since its + * specific to IE behavior. TODO: Deprecate this from the api and + * use it internally. + * @function + * @name OpenSeadragon.getEvent + * @param {Event} [event] + * @returns {Event} + */ + getEvent: function( event ) { + if( event ){ + $.getEvent = function( event ){ + return event; + }; + } else { + $.getEvent = function( event ){ + return window.event; + }; + } + return $.getEvent( event ); + }, + + + /** + * Gets the position of the mouse on the screen for a given event. + * @function + * @name OpenSeadragon.getMousePosition + * @param {Event} [event] + * @returns {Point} + */ + getMousePosition: function( event ) { + + if ( typeof( event.pageX ) == "number" ) { + $.getMousePosition = function( event ){ + var result = new $.Point(); + + event = $.getEvent( event ); + result.x = event.pageX; + result.y = event.pageY; + + return result; + }; + } else if ( typeof( event.clientX ) == "number" ) { + $.getMousePosition = function( event ){ + var result = new $.Point(); + + event = $.getEvent( event ); + result.x = + event.clientX + + document.body.scrollLeft + + document.documentElement.scrollLeft; + result.y = + event.clientY + + document.body.scrollTop + + document.documentElement.scrollTop; + + return result; + }; + } else { + throw new Error( + "Unknown event mouse position, no known technique." + ); + } + + return $.getMousePosition( event ); + }, + + + /** + * Determines the pages current scroll position. + * @function + * @name OpenSeadragon.getPageScroll + * @returns {Point} + */ + getPageScroll: function() { + var docElement = document.documentElement || {}, + body = document.body || {}; + + if ( typeof( window.pageXOffset ) == "number" ) { + $.getPageScroll = function(){ + return new $.Point( + window.pageXOffset, + window.pageYOffset + ); + }; + } else if ( body.scrollLeft || body.scrollTop ) { + $.getPageScroll = function(){ + return new $.Point( + document.body.scrollLeft, + document.body.scrollTop + ); + }; + } else if ( docElement.scrollLeft || docElement.scrollTop ) { + $.getPageScroll = function(){ + return new $.Point( + document.documentElement.scrollLeft, + document.documentElement.scrollTop + ); + }; + } else { + $.getPageScroll = function(){ + return new $.Point(0,0); + }; + } + + return $.getPageScroll(); + }, + + + /** + * Determines the size of the browsers window. + * @function + * @name OpenSeadragon.getWindowSize + * @returns {Point} + */ + getWindowSize: function() { + var docElement = document.documentElement || {}, + body = document.body || {}; + + if ( typeof( window.innerWidth ) == 'number' ) { + $.getWindowSize = function(){ + return new $.Point( + window.innerWidth, + window.innerHeight + ); + } + } else if ( docElement.clientWidth || docElement.clientHeight ) { + $.getWindowSize = function(){ + return new $.Point( + document.documentElement.clientWidth, + document.documentElement.clientHeight + ); + } + } else if ( body.clientWidth || body.clientHeight ) { + $.getWindowSize = function(){ + return new $.Point( + document.body.clientWidth, + document.body.clientHeight + ); + } + } else { + throw new Error("Unknown window size, no known technique."); + } + + return $.getWindowSize(); + }, + + + /** + * Wraps the given element in a nest of divs so that the element can + * be easily centered. + * @function + * @name OpenSeadragon.makeCenteredNode + * @param {Element|String} element + * @returns {Element} + */ + makeCenteredNode: function( element ) { + + var div = $.makeNeutralElement( "div" ), + html = [], + innerDiv, + innerDivs; + + element = $.getElement( element ); + + //TODO: I dont understand the use of # inside the style attributes + // below. Invetigate the results of the constructed html in + // the browser and clean up the mark-up to make this clearer. + html.push(' '); + + div.innerHTML = html.join( '' ); + div = div.firstChild; + + innerDiv = div; + innerDivs = div.getElementsByTagName( "div" ); + while ( innerDivs.length > 0 ) { + innerDiv = innerDivs[ 0 ]; + innerDivs = innerDiv.getElementsByTagName( "div" ); + } + + innerDiv.appendChild( element ); + + return div; + }, + + + /** + * Creates an easily positionable element of the given type that therefor + * serves as an excellent container element. + * @function + * @name OpenSeadragon.makeNeutralElement + * @param {String} tagName + * @returns {Element} + */ + makeNeutralElement: function( tagName ) { + var element = document.createElement( tagName ), + style = element.style; + + style.background = "transparent none"; + style.border = "none"; + style.margin = "0px"; + style.padding = "0px"; + style.position = "static"; + + return element; + }, + + + /** + * Ensures an image is loaded correctly to support alpha transparency. + * Generally only IE has issues doing this correctly for formats like + * png. + * @function + * @name OpenSeadragon.makeTransparentImage + * @param {String} src + * @returns {Element} + */ + makeTransparentImage: function( src ) { + + $.makeTransparentImage = function( src ){ + var img = $.makeNeutralElement( "img" ); + + img.src = src; + + return img; + }; + + if ( $.Browser.vendor == $.BROWSERS.IE && $.Browser.version < 7 ) { + + $.makeTransparentImage = function( src ){ + var img = $.makeNeutralElement( "img" ), + element = null; + + element = $.makeNeutralElement("span"); + element.style.display = "inline-block"; + + img.onload = function() { + element.style.width = element.style.width || img.width + "px"; + element.style.height = element.style.height || img.height + "px"; + + img.onload = null; + img = null; // to prevent memory leaks in IE + }; + + img.src = src; + element.style.filter = + "progid:DXImageTransform.Microsoft.AlphaImageLoader(src='" + + src + + "', sizingMethod='scale')"; + + return element; + }; + + } + + return $.makeTransparentImage( src ); + }, + + + /** + * Sets the opacity of the specified element. + * @function + * @name OpenSeadragon.setElementOpacity + * @param {Element|String} element + * @param {Number} opacity + * @param {Boolean} [usesAlpha] + */ + setElementOpacity: function( element, opacity, usesAlpha ) { + + var previousFilter, + ieOpacity, + ieFilter; + + element = $.getElement( element ); + + if ( usesAlpha && !$.Browser.alpha ) { + opacity = Math.round( opacity ); + } + + if ( opacity < 1 ) { + element.style.opacity = opacity; + } else { + element.style.opacity = ""; + } + + if ( opacity == 1 ) { + prevFilter = element.style.filter || ""; + element.style.filter = prevFilter.replace(/alpha\(.*?\)/g, ""); + return; + } + + ieOpacity = Math.round( 100 * opacity ); + ieFilter = " alpha(opacity=" + ieOpacity + ") "; + + //TODO: find out why this uses a try/catch instead of a predetermined + // routine or at least an if/elseif/else + try { + if ( element.filters && element.filters.alpha ) { + element.filters.alpha.opacity = ieOpacity; + } else { + element.style.filter += ieFilter; + } + } catch ( e ) { + element.style.filter += ieFilter; + } + }, + + + /** + * Adds an event listener for the given element, eventName and handler. + * @function + * @name OpenSeadragon.addEvent + * @param {Element|String} element + * @param {String} eventName + * @param {Function} handler + * @param {Boolean} [useCapture] + * @throws {Error} + */ + addEvent: function( element, eventName, handler, useCapture ) { + element = $.getElement( element ); + + //TODO: Why do this if/else on every method call instead of just + // defining this function once based on the same logic + if ( element.addEventListener ) { + $.addEvent = function( element, eventName, handler, useCapture ){ + element = $.getElement( element ); + element.addEventListener( eventName, handler, useCapture ); + }; + } else if ( element.attachEvent ) { + $.addEvent = function( element, eventName, handler, useCapture ){ + element = $.getElement( element ); + element.attachEvent( "on" + eventName, handler ); + if ( useCapture && element.setCapture ) { + element.setCapture(); + } + }; + } else { + throw new Error( + "Unable to attach event handler, no known technique." + ); + } + + return $.addEvent( element, eventName, handler, useCapture ); + }, + + + /** + * Remove a given event listener for the given element, event type and + * handler. + * @function + * @name OpenSeadragon.removeEvent + * @param {Element|String} element + * @param {String} eventName + * @param {Function} handler + * @param {Boolean} [useCapture] + * @throws {Error} + */ + removeEvent: function( element, eventName, handler, useCapture ) { + element = $.getElement( element ); + + //TODO: Why do this if/else on every method call instead of just + // defining this function once based on the same logic + if ( element.removeEventListener ) { + $.removeEvent = function( element, eventName, handler, useCapture ) { + element = $.getElement( element ); + element.removeEventListener( eventName, handler, useCapture ); + }; + } else if ( element.detachEvent ) { + $.removeEvent = function( element, eventName, handler, useCapture ) { + element = $.getElement( element ); + element.detachEvent("on" + eventName, handler); + if ( useCapture && element.releaseCapture ) { + element.releaseCapture(); + } + }; + } else { + throw new Error( + "Unable to detach event handler, no known technique." + ); + } + return $.removeEvent( element, eventName, handler, useCapture ); + }, + + + /** + * Cancels the default browser behavior had the event propagated all + * the way up the DOM to the window object. + * @function + * @name OpenSeadragon.cancelEvent + * @param {Event} [event] + */ + cancelEvent: function( event ) { + event = $.getEvent( event ); + + if ( event.preventDefault ) { + $.cancelEvent = function( event ){ + // W3C for preventing default + event.preventDefault(); + } + } else { + $.cancelEvent = function( event ){ + event = $.getEvent( event ); + // legacy for preventing default + event.cancel = true; + // IE for preventing default + event.returnValue = false; + }; + } + $.cancelEvent( event ); + }, + + + /** + * Stops the propagation of the event up the DOM. + * @function + * @name OpenSeadragon.stopEvent + * @param {Event} [event] + */ + stopEvent: function( event ) { + event = $.getEvent( event ); + + if ( event.stopPropagation ) { + // W3C for stopping propagation + $.stopEvent = function( event ){ + event.stopPropagation(); + }; + } else { + // IE for stopping propagation + $.stopEvent = function( event ){ + event = $.getEvent( event ); + event.cancelBubble = true; + }; + + } + + $.stopEvent( event ); + }, + + + /** + * Similar to OpenSeadragon.delegate, but it does not immediately call + * the method on the object, returning a function which can be called + * repeatedly to delegate the method. It also allows additonal arguments + * to be passed during construction which will be added during each + * invocation, and each invocation can add additional arguments as well. + * + * @function + * @name OpenSeadragon.createCallback + * @param {Object} object + * @param {Function} method + * @param [args] any additional arguments are passed as arguments to the + * created callback + * @returns {Function} + */ + createCallback: function( object, method ) { + //TODO: This pattern is painful to use and debug. It's much cleaner + // to use pinning plus anonymous functions. Get rid of this + // pattern! + var initialArgs = [], + i; + for ( i = 2; i < arguments.length; i++ ) { + initialArgs.push( arguments[ i ] ); + } + + return function() { + var args = initialArgs.concat( [] ), + i; + for ( i = 0; i < arguments.length; i++ ) { + args.push( arguments[ i ] ); + } + + return method.apply( object, args ); + }; + }, + + + /** + * Retreives the value of a url parameter from the window.location string. + * @function + * @name OpenSeadragon.getUrlParameter + * @param {String} key + * @returns {String} The value of the url parameter or null if no param matches. + */ + getUrlParameter: function( key ) { + var value = URLPARAMS[ key ]; + return value ? value : null; + }, + + + createAjaxRequest: function(){ + var request; + + if ( window.ActiveXObject ) { + //TODO: very bad...Why check every time using try/catch when + // we could determine once at startup which activeX object + // was supported. This will have significant impact on + // performance for IE Browsers DONE + for ( i = 0; i < ACTIVEX.length; i++ ) { + try { + request = new ActiveXObject( ACTIVEX[ i ] ); + $.createAjaxRequest = function( ){ + return new ActiveXObject( ACTIVEX[ i ] ); + }; + break; + } catch (e) { + continue; + } + } + } else if ( window.XMLHttpRequest ) { + $.createAjaxRequest = function( ){ + return new XMLHttpRequest(); + }; + request = new XMLHttpRequest(); + } + + if ( !request ) { + throw new Error( "Browser doesn't support XMLHttpRequest." ); + } + + return request; + }, + /** + * Makes an AJAX request. + * @function + * @name OpenSeadragon.makeAjaxRequest + * @param {String} url - the url to request + * @param {Function} [callback] - a function to call when complete + * @throws {Error} + */ + makeAjaxRequest: function( url, callback ) { + + var async = true, + request = $.createAjaxRequest(), + actual, + options, + i; + + + if( $.isPlainObject( url ) ){ + options.async = options.async || async; + }else{ + options = { + url: url, + async: $.isFunction( callback ), + success: callback, + error: null + }; + } + + if ( options.async ) { + /** @ignore */ + request.onreadystatechange = function() { + if ( request.readyState == 4) { + request.onreadystatechange = new function() { }; + options.success( request ); + } + }; + } + + try { + request.open( "GET", options.url, options.async ); + request.send( null ); + } catch (e) { + $.console.log( + "%s while making AJAX request: %s", + e.name, + e.message + ); + + request.onreadystatechange = null; + request = null; + + if ( options.error && $.isFunction( options.error ) ) { + options.error( request ); + } + } + + if( !options.async && $.isFunction( options.success ) ){ + options.success( request ); + } + + return options.async ? null : request; + }, + + + /** + * Taken from jQuery 1.6.1 + * @function + * @name OpenSeadragon.jsonp + * @param {Object} options + * @param {String} options.url + * @param {Function} options.callback + * @param {String} [options.param='callback'] The name of the url parameter + * to request the jsonp provider with. + * @param {String} [options.callbackName=] The name of the callback to + * request the jsonp provider with. + */ + jsonp: function( options ){ + var script, + url = options.url, + head = document.head || + document.getElementsByTagName( "head" )[ 0 ] || + document.documentElement, + jsonpCallback = options.callbackName || 'openseadragon' + (+new Date()), + previous = window[ jsonpCallback ], + replace = "$1" + jsonpCallback + "$2", + callbackParam = options.param || 'callback', + callback = options.callback; + + url = url.replace( /(\=)\?(&|$)|\?\?/i, replace ); + // Add callback manually + url += (/\?/.test( url ) ? "&" : "?") + callbackParam + "=" + jsonpCallback; + + // Install callback + window[ jsonpCallback ] = function( response ) { + if ( !previous ){ + try{ + delete window[ jsonpCallback ]; + }catch(e){ + //swallow + } + } else { + window[ jsonpCallback ] = previous; + } + if( callback && $.isFunction( callback ) ){ + callback( response ); + } + }; + + script = document.createElement( "script" ); + + //TODO: having an issue with async info requests + if( undefined !== options.async || false !== options.async ){ + script.async = "async"; + } + + if ( options.scriptCharset ) { + script.charset = options.scriptCharset; + } + + script.src = url; + + // Attach handlers for all browsers + script.onload = script.onreadystatechange = function( _, isAbort ) { + + if ( isAbort || !script.readyState || /loaded|complete/.test( script.readyState ) ) { + + // Handle memory leak in IE + script.onload = script.onreadystatechange = null; + + // Remove the script + if ( head && script.parentNode ) { + head.removeChild( script ); + } + + // Dereference the script + script = undefined; + } + }; + // Use insertBefore instead of appendChild to circumvent an IE6 bug. + // This arises when a base node is used (#2709 and #4378). + head.insertBefore( script, head.firstChild ); + + }, + + + /** + * Loads a Deep Zoom Image description from a url, XML string or JSON string + * and provides a callback hook for the resulting Document + * @function + * @name OpenSeadragon.createFromDZI + * @param {String} xmlUrl + * @param {String} xmlString + * @param {Function} callback + * @deprecated + */ + createFromDZI: function( dzi, callback, tileHost ) { + var async = typeof ( callback ) == "function", + dziUrl = ( + dzi.substring(0,1) != '<' && + dzi.substring(0,1) != '{' + ) ? dzi : null, + dziString = dziUrl ? null : dzi, + error = null, + urlParts, + filename, + lastDot, + tilesUrl, + callbackName; + + + if( tileHost ){ + + tilesUrl = tileHost + "/_files/"; + + } else if( dziUrl ) { + + urlParts = dziUrl.split( '/' ); + filename = urlParts[ urlParts.length - 1 ]; + if( filename.match(/_dzi\.js$/) ){ + //for jsonp dzi specification, the '_dzi' needs to be removed + //from the filename to be consistent with the spec + filename = filename.replace('_dzi.js', '.js'); + } + + lastDot = filename.lastIndexOf( '.' ); + + if ( lastDot > -1 ) { + urlParts[ urlParts.length - 1 ] = filename.slice( 0, lastDot ); + } + + + tilesUrl = urlParts.join( '/' ) + "_files/"; + + } + + function finish( func, obj ) { + try { + return func( obj, tilesUrl ); + } catch ( e ) { + if ( async ) { + return null; + } else { + throw e; + } + } + } + + if ( async ) { + if ( dziString ) { + window.setTimeout( function() { + var source = finish( processDZIXml, $.parseXml( xmlString ) ); + // call after finish sets error + callback( source, error ); + }, 1); + } else { + if( dziUrl.match(/_dzi\.js$/) ){ + callbackName = dziUrl.split( '/' ).pop().replace('.js',''); + $.jsonp({ + url: dziUrl, + callbackName: callbackName, + callback: function( imageData ){ + var source = finish( processDZIJSON, imageData.Image ); + callback( source ); + } + }); + } else { + $.makeAjaxRequest( dziUrl, function( xhr ) { + var source = finish( processDZIResponse, xhr ); + // call after finish sets error + callback( source, error ); + }); + } + } + + return null; + } + + if ( dziString ) { + return finish( + processDZIXml, + $.parseXml( dziString ) + ); + } else { + return finish( + processDZIResponse, + $.makeAjaxRequest( dziUrl ) + ); + } + }, + + /** + * Parses an XML string into a DOM Document. + * @function + * @name OpenSeadragon.parseXml + * @param {String} string + * @returns {Document} + */ + parseXml: function( string ) { + //TODO: yet another example where we can determine the correct + // implementation once at start-up instead of everytime we use + // the function. DONE. + if ( window.ActiveXObject ) { + + $.parseXml = function( string ){ + var xmlDoc = null, + parser; + + xmlDoc = new ActiveXObject( "Microsoft.XMLDOM" ); + xmlDoc.async = false; + xmlDoc.loadXML( string ); + return xmlDoc; + }; + + } else if ( window.DOMParser ) { + + $.parseXml = function( string ){ + var xmlDoc = null, + parser; + + parser = new DOMParser(); + xmlDoc = parser.parseFromString( string, "text/xml" ); + return xmlDoc; + }; + + } else { + throw new Error( "Browser doesn't support XML DOM." ); + } + + return $.parseXml( string ); + }, + + + /** + * Reports whether the image format is supported for tiling in this + * version. + * @function + * @name OpenSeadragon.imageFormatSupported + * @param {String} [extension] + * @returns {Boolean} + */ + imageFormatSupported: function( extension ) { + extension = extension ? extension : ""; + return !!FILEFORMATS[ extension.toLowerCase() ]; + } + + }); + + + /** + * The current browser vendor, version, and related information regarding + * detected features. Features include