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Fix world.arrange when items have a rotation
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@ -554,7 +554,7 @@ $.extend( $.World.prototype, $.EventSource.prototype, /** @lends OpenSeadragon.W
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}
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item = this._items[i];
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box = item.getBounds();
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box = item.getBoundsNoRotate();
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if (box.width > box.height) {
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width = tileSize;
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} else {
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