From 409620fa388c4c067e83964ee50b72117ecc01f7 Mon Sep 17 00:00:00 2001
From: Alistair Buxton <a.j.buxton@gmail.com>
Date: Tue, 23 Mar 2021 02:26:06 +0000
Subject: [PATCH] Tidy up the tile/image flip check

Don't need double negation and brackets here.
---
 src/tiledimage.js | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/tiledimage.js b/src/tiledimage.js
index e2459660..f6eb36f2 100644
--- a/src/tiledimage.js
+++ b/src/tiledimage.js
@@ -1500,7 +1500,7 @@ function getTile(
         tilesMatrix[ level ][ x ] = {};
     }
 
-    if ( !tilesMatrix[ level ][ x ][ y ] || ((!!tilesMatrix[ level ][ x ][ y ].flipped) !== (!!tiledImage.flipped)) ) {
+    if ( !tilesMatrix[ level ][ x ][ y ] || !tilesMatrix[ level ][ x ][ y ].flipped !== !tiledImage.flipped ) {
         xMod    = ( numTiles.x + ( x % numTiles.x ) ) % numTiles.x;
         yMod    = ( numTiles.y + ( y % numTiles.y ) ) % numTiles.y;
         bounds  = tiledImage.getTileBounds( level, x, y );