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Typo in hasTransparency check
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@ -314,7 +314,7 @@
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tiledImage.debugMode
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);
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let useTwoPassRendering = useContext2dPipeline || (tiledImage.opacity < 1) || firstTile.hasTransparency;
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let useTwoPassRendering = useContext2dPipeline || (tiledImage.opacity < 1) || firstTile.tile.hasTransparency;
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// using the context2d pipeline requires a clean rendering (back) buffer to start
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if(useContext2dPipeline){
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