From 9684a83b8c4c058bfb21420ce9c51482bdae3a04 Mon Sep 17 00:00:00 2001 From: Peter Date: Thu, 20 Jul 2023 15:17:02 +0200 Subject: [PATCH] Updated Comment --- src/openseadragon.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/openseadragon.js b/src/openseadragon.js index b081365e..2cb2ac0d 100644 --- a/src/openseadragon.js +++ b/src/openseadragon.js @@ -293,8 +293,8 @@ * @property {Number} [maxTilesPerFrame=1] * The number of tiles loaded per frame. As the frame rate of the client's machine is usually high (e.g., 50 fps), * one tile per frame should be a good choice. However, for large screens or lower frame rates, the number of - * loaded tiles per frame can be adjusted here. (Note that the actual frame rate is given by the client's - * browser and machine). + * loaded tiles per frame can be adjusted here. Reasonable values might be 2 or 3 tiles per frame. + * (Note that the actual frame rate is given by the client's browser and machine). * * @property {Number} [pixelsPerWheelLine=40] * For pixel-resolution scrolling devices, the number of pixels equal to one scroll line.