openseadragon/src/eventsource.js

297 lines
11 KiB
JavaScript

/*
* OpenSeadragon - EventSource
*
* Copyright (C) 2009 CodePlex Foundation
* Copyright (C) 2010-2024 OpenSeadragon contributors
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* - Neither the name of CodePlex Foundation nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
(function($){
/**
* Event handler method signature used by all OpenSeadragon events.
*
* @callback EventHandler
* @memberof OpenSeadragon
* @param {Object} event - See individual events for event-specific properties.
*/
/**
* @class EventSource
* @classdesc For use by classes which want to support custom, non-browser events.
*
* @memberof OpenSeadragon
*/
$.EventSource = function() {
this.events = {};
this._rejectedEventList = {};
};
/** @lends OpenSeadragon.EventSource.prototype */
$.EventSource.prototype = {
/**
* Add an event handler to be triggered only once (or a given number of times)
* for a given event. It is not removable with removeHandler().
* @function
* @param {String} eventName - Name of event to register.
* @param {OpenSeadragon.EventHandler} handler - Function to call when event
* is triggered.
* @param {Object} [userData=null] - Arbitrary object to be passed unchanged
* to the handler.
* @param {Number} [times=1] - The number of times to handle the event
* before removing it.
* @param {Number} [priority=0] - Handler priority. By default, all priorities are 0. Higher number = priority.
* @returns {Boolean} - True if the handler was added, false if it was rejected
*/
addOnceHandler: function(eventName, handler, userData, times, priority) {
const self = this;
times = times || 1;
let count = 0;
const onceHandler = function(event) {
count++;
if (count === times) {
self.removeHandler(eventName, onceHandler);
}
return handler(event);
};
return this.addHandler(eventName, onceHandler, userData, priority);
},
/**
* Add an event handler for a given event.
* @function
* @param {String} eventName - Name of event to register.
* @param {OpenSeadragon.EventHandler} handler - Function to call when event is triggered.
* @param {Object} [userData=null] - Arbitrary object to be passed unchanged to the handler.
* @param {Number} [priority=0] - Handler priority. By default, all priorities are 0. Higher number = priority.
* @returns {Boolean} - True if the handler was added, false if it was rejected
*/
addHandler: function ( eventName, handler, userData, priority ) {
if(Object.prototype.hasOwnProperty.call(this._rejectedEventList, eventName)){
$.console.error(`Error adding handler for ${eventName}. ${this._rejectedEventList[eventName]}`);
return false;
}
let events = this.events[ eventName ];
if ( !events ) {
this.events[ eventName ] = events = [];
}
if ( handler && $.isFunction( handler ) ) {
let index = events.length,
event = { handler: handler, userData: userData || null, priority: priority || 0 };
events[ index ] = event;
while ( index > 0 && events[ index - 1 ].priority < events[ index ].priority ) {
events[ index ] = events[ index - 1 ];
events[ index - 1 ] = event;
index--;
}
}
return true;
},
/**
* Remove a specific event handler for a given event.
* @function
* @param {String} eventName - Name of event for which the handler is to be removed.
* @param {OpenSeadragon.EventHandler} handler - Function to be removed.
*/
removeHandler: function ( eventName, handler ) {
const events = this.events[ eventName ],
handlers = [];
if ( !events ) {
return;
}
if ( $.isArray( events ) ) {
for ( let i = 0; i < events.length; i++ ) {
if ( events[i].handler !== handler ) {
handlers.push( events[ i ] );
}
}
this.events[ eventName ] = handlers;
}
},
/**
* Get the amount of handlers registered for a given event.
* @param {String} eventName - Name of event to inspect.
* @returns {number} amount of events
*/
numberOfHandlers: function (eventName) {
const events = this.events[ eventName ];
if ( !events ) {
return 0;
}
return events.length;
},
/**
* Remove all event handlers for a given event type. If no type is given all
* event handlers for every event type are removed.
* @function
* @param {String} eventName - Name of event for which all handlers are to be removed.
*/
removeAllHandlers: function( eventName ) {
if ( eventName ){
this.events[ eventName ] = [];
} else{
for ( let eventType in this.events ) {
this.events[ eventType ] = [];
}
}
},
/**
* Get a function which iterates the list of all handlers registered for a given event, calling the handler for each.
* @function
* @param {String} eventName - Name of event to get handlers for.
*/
getHandler: function ( eventName) {
let events = this.events[ eventName ];
if ( !events || !events.length ) {
return null;
}
events = events.length === 1 ?
[ events[ 0 ] ] :
Array.apply( null, events );
return function ( source, args ) {
let length = events.length;
for ( let i = 0; i < length; i++ ) {
if ( events[ i ] ) {
args.eventSource = source;
args.userData = events[ i ].userData;
events[ i ].handler( args );
}
}
};
},
/**
* Get a function which iterates the list of all handlers registered for a given event,
* calling the handler for each and awaiting async ones.
* @function
* @param {String} eventName - Name of event to get handlers for.
*/
getAwaitingHandler: function ( eventName) {
let events = this.events[ eventName ];
if ( !events || !events.length ) {
return null;
}
events = events.length === 1 ?
[ events[ 0 ] ] :
Array.apply( null, events );
return function ( source, args ) {
// We return a promise that gets resolved after all the events finish.
// Returning loop result is not correct, loop promises chain dynamically
// and outer code could process finishing logics in the middle of event loop.
return new $.Promise(resolve => {
const length = events.length;
function loop(index) {
if ( index >= length || !events[ index ] ) {
resolve("Resolved!");
return null;
}
args.eventSource = source;
args.userData = events[ index ].userData;
let result = events[ index ].handler( args );
result = (!result || $.type(result) !== "promise") ? $.Promise.resolve() : result;
return result.then(() => loop(index + 1));
}
loop(0);
});
};
},
/**
* Trigger an event, optionally passing additional information.
* @function
* @param {String} eventName - Name of event to register.
* @param {Object} eventArgs - Event-specific data.
* @returns {Boolean} True if the event was fired, false if it was rejected because of rejectEventHandler(eventName)
*/
raiseEvent: function( eventName, eventArgs ) {
//uncomment if you want to get a log of all events
//$.console.log( "Event fired:", eventName );
if(Object.prototype.hasOwnProperty.call(this._rejectedEventList, eventName)){
$.console.error(`Error adding handler for ${eventName}. ${this._rejectedEventList[eventName]}`);
return false;
}
const handler = this.getHandler( eventName );
if ( handler ) {
handler( this, eventArgs || {} );
}
return true;
},
/**
* Trigger an event, optionally passing additional information.
* This events awaits every asynchronous or promise-returning function.
* @param {String} eventName - Name of event to register.
* @param {Object} eventArgs - Event-specific data.
* @return {OpenSeadragon.Promise|undefined} - Promise resolved upon the event completion.
*/
raiseEventAwaiting: function ( eventName, eventArgs ) {
//uncomment if you want to get a log of all events
//$.console.log( "Awaiting event fired:", eventName );
const awaitingHandler = this.getAwaitingHandler(eventName);
if (awaitingHandler) {
return awaitingHandler(this, eventArgs || {});
}
return $.Promise.resolve("No handler for this event registered.");
},
/**
* Set an event name as being disabled, and provide an optional error message
* to be printed to the console
* @param {String} eventName - Name of the event
* @param {String} [errorMessage] - Optional string to print to the console
* @private
*/
rejectEventHandler(eventName, errorMessage = ''){
this._rejectedEventList[eventName] = errorMessage;
},
/**
* Explicitly allow an event handler to be added for this event type, undoing
* the effects of rejectEventHandler
* @param {String} eventName - Name of the event
* @private
*/
allowEventHandler(eventName){
delete this._rejectedEventList[eventName];
}
};
}( OpenSeadragon ));