From 03835d04f42fdcd480b5f5d909b5e5cd81ed62a0 Mon Sep 17 00:00:00 2001
From: Yuri Kunde Schlesner <yuriks@yuriks.net>
Date: Sun, 6 Dec 2015 17:56:45 -0800
Subject: [PATCH] VideoCore: Rename HWRasterizer methods to be less confusing

---
 src/core/hle/service/gsp_gpu.cpp                 |  8 ++++----
 src/core/hle/service/y2r_u.cpp                   |  2 +-
 src/core/hw/gpu.cpp                              | 10 +++++-----
 src/video_core/debug_utils/debug_utils.cpp       |  2 +-
 src/video_core/hwrasterizer_base.h               | 10 +++++-----
 src/video_core/renderer_opengl/gl_rasterizer.cpp |  6 +++---
 src/video_core/renderer_opengl/gl_rasterizer.h   |  6 +++---
 7 files changed, 22 insertions(+), 22 deletions(-)

diff --git a/src/core/hle/service/gsp_gpu.cpp b/src/core/hle/service/gsp_gpu.cpp
index 481da0c9f..3e4c70e18 100644
--- a/src/core/hle/service/gsp_gpu.cpp
+++ b/src/core/hle/service/gsp_gpu.cpp
@@ -275,7 +275,7 @@ static void FlushDataCache(Service::Interface* self) {
     u32 size    = cmd_buff[2];
     u32 process = cmd_buff[4];
 
-    VideoCore::g_renderer->hw_rasterizer->NotifyFlush(Memory::VirtualToPhysicalAddress(address), size);
+    VideoCore::g_renderer->hw_rasterizer->InvalidateRegion(Memory::VirtualToPhysicalAddress(address), size);
 
     // TODO(purpasmart96): Verify return header on HW
 
@@ -365,7 +365,7 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
 
     // GX request DMA - typically used for copying memory from GSP heap to VRAM
     case CommandId::REQUEST_DMA:
-        VideoCore::g_renderer->hw_rasterizer->NotifyPreRead(Memory::VirtualToPhysicalAddress(command.dma_request.source_address),
+        VideoCore::g_renderer->hw_rasterizer->FlushRegion(Memory::VirtualToPhysicalAddress(command.dma_request.source_address),
                                                             command.dma_request.size);
 
         memcpy(Memory::GetPointer(command.dma_request.dest_address),
@@ -373,7 +373,7 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
                command.dma_request.size);
         SignalInterrupt(InterruptId::DMA);
 
-        VideoCore::g_renderer->hw_rasterizer->NotifyFlush(Memory::VirtualToPhysicalAddress(command.dma_request.dest_address),
+        VideoCore::g_renderer->hw_rasterizer->InvalidateRegion(Memory::VirtualToPhysicalAddress(command.dma_request.dest_address),
                                                           command.dma_request.size);
         break;
 
@@ -467,7 +467,7 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
             if (region.size == 0)
                 break;
 
-            VideoCore::g_renderer->hw_rasterizer->NotifyFlush(
+            VideoCore::g_renderer->hw_rasterizer->InvalidateRegion(
                 Memory::VirtualToPhysicalAddress(region.address), region.size);
         }
         break;
diff --git a/src/core/hle/service/y2r_u.cpp b/src/core/hle/service/y2r_u.cpp
index 6b1b71fe4..face1d7b0 100644
--- a/src/core/hle/service/y2r_u.cpp
+++ b/src/core/hle/service/y2r_u.cpp
@@ -267,7 +267,7 @@ static void StartConversion(Service::Interface* self) {
     // dst_image_size would seem to be perfect for this, but it doesn't include the gap :(
     u32 total_output_size = conversion.input_lines *
         (conversion.dst.transfer_unit + conversion.dst.gap);
-    VideoCore::g_renderer->hw_rasterizer->NotifyFlush(
+    VideoCore::g_renderer->hw_rasterizer->InvalidateRegion(
         Memory::VirtualToPhysicalAddress(conversion.dst.address), total_output_size);
 
     LOG_DEBUG(Service_Y2R, "called");
diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp
index bc7bde903..55e215600 100644
--- a/src/core/hw/gpu.cpp
+++ b/src/core/hw/gpu.cpp
@@ -141,7 +141,7 @@ inline void Write(u32 addr, const T data) {
                     GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC1);
                 }
 
-                VideoCore::g_renderer->hw_rasterizer->NotifyFlush(config.GetStartAddress(), config.GetEndAddress() - config.GetStartAddress());
+                VideoCore::g_renderer->hw_rasterizer->InvalidateRegion(config.GetStartAddress(), config.GetEndAddress() - config.GetStartAddress());
             }
 
             // Reset "trigger" flag and set the "finish" flag
@@ -172,7 +172,7 @@ inline void Write(u32 addr, const T data) {
                 u32 output_gap = config.texture_copy.output_gap * 16;
 
                 size_t contiguous_input_size = config.texture_copy.size / input_width * (input_width + input_gap);
-                VideoCore::g_renderer->hw_rasterizer->NotifyPreRead(config.GetPhysicalInputAddress(), contiguous_input_size);
+                VideoCore::g_renderer->hw_rasterizer->FlushRegion(config.GetPhysicalInputAddress(), contiguous_input_size);
 
                 u32 remaining_size = config.texture_copy.size;
                 u32 remaining_input = input_width;
@@ -205,7 +205,7 @@ inline void Write(u32 addr, const T data) {
                     config.flags);
 
                 size_t contiguous_output_size = config.texture_copy.size / output_width * (output_width + output_gap);
-                VideoCore::g_renderer->hw_rasterizer->NotifyFlush(config.GetPhysicalOutputAddress(), contiguous_output_size);
+                VideoCore::g_renderer->hw_rasterizer->InvalidateRegion(config.GetPhysicalOutputAddress(), contiguous_output_size);
 
                 GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);
                 break;
@@ -232,7 +232,7 @@ inline void Write(u32 addr, const T data) {
             u32 input_size = config.input_width * config.input_height * GPU::Regs::BytesPerPixel(config.input_format);
             u32 output_size = output_width * output_height * GPU::Regs::BytesPerPixel(config.output_format);
 
-            VideoCore::g_renderer->hw_rasterizer->NotifyPreRead(config.GetPhysicalInputAddress(), input_size);
+            VideoCore::g_renderer->hw_rasterizer->FlushRegion(config.GetPhysicalInputAddress(), input_size);
 
             for (u32 y = 0; y < output_height; ++y) {
                 for (u32 x = 0; x < output_width; ++x) {
@@ -339,7 +339,7 @@ inline void Write(u32 addr, const T data) {
             g_regs.display_transfer_config.trigger = 0;
             GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);
 
-            VideoCore::g_renderer->hw_rasterizer->NotifyFlush(config.GetPhysicalOutputAddress(), output_size);
+            VideoCore::g_renderer->hw_rasterizer->InvalidateRegion(config.GetPhysicalOutputAddress(), output_size);
         }
         break;
     }
diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp
index f1cfa9361..0e29661c7 100644
--- a/src/video_core/debug_utils/debug_utils.cpp
+++ b/src/video_core/debug_utils/debug_utils.cpp
@@ -48,7 +48,7 @@ void DebugContext::OnEvent(Event event, void* data) {
 
         if (Settings::values.use_hw_renderer) {
             // Commit the hardware renderer's framebuffer so it will show on debug widgets
-            VideoCore::g_renderer->hw_rasterizer->CommitFramebuffer();
+            VideoCore::g_renderer->hw_rasterizer->FlushFramebuffer();
         }
 
         // TODO: Should stop the CPU thread here once we multithread emulation.
diff --git a/src/video_core/hwrasterizer_base.h b/src/video_core/hwrasterizer_base.h
index 54b8892fb..b6390950a 100644
--- a/src/video_core/hwrasterizer_base.h
+++ b/src/video_core/hwrasterizer_base.h
@@ -32,14 +32,14 @@ public:
     virtual void DrawTriangles() = 0;
 
     /// Commit the rasterizer's framebuffer contents immediately to the current 3DS memory framebuffer
-    virtual void CommitFramebuffer() = 0;
+    virtual void FlushFramebuffer() = 0;
 
     /// Notify rasterizer that the specified PICA register has been changed
     virtual void NotifyPicaRegisterChanged(u32 id) = 0;
 
-    /// Notify rasterizer that the specified 3DS memory region will be read from after this notification
-    virtual void NotifyPreRead(PAddr addr, u32 size) = 0;
+    /// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory.
+    virtual void FlushRegion(PAddr addr, u32 size) = 0;
 
-    /// Notify rasterizer that a 3DS memory region has been changed
-    virtual void NotifyFlush(PAddr addr, u32 size) = 0;
+    /// Notify rasterizer that any caches of the specified region should be discraded and reloaded from 3DS memory.
+    virtual void InvalidateRegion(PAddr addr, u32 size) = 0;
 };
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index ca8247b86..cc7830688 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -180,7 +180,7 @@ void RasterizerOpenGL::DrawTriangles() {
     res_cache.InvalidateInRange(cur_fb_depth_addr, cur_fb_depth_size, true);
 }
 
-void RasterizerOpenGL::CommitFramebuffer() {
+void RasterizerOpenGL::FlushFramebuffer() {
     CommitColorBuffer();
     CommitDepthBuffer();
 }
@@ -284,7 +284,7 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
     }
 }
 
-void RasterizerOpenGL::NotifyPreRead(PAddr addr, u32 size) {
+void RasterizerOpenGL::FlushRegion(PAddr addr, u32 size) {
     const auto& regs = Pica::g_state.regs;
 
     if (!Settings::values.use_hw_renderer)
@@ -306,7 +306,7 @@ void RasterizerOpenGL::NotifyPreRead(PAddr addr, u32 size) {
         CommitDepthBuffer();
 }
 
-void RasterizerOpenGL::NotifyFlush(PAddr addr, u32 size) {
+void RasterizerOpenGL::InvalidateRegion(PAddr addr, u32 size) {
     const auto& regs = Pica::g_state.regs;
 
     if (!Settings::values.use_hw_renderer)
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 5ba898189..378cdb65c 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -123,16 +123,16 @@ public:
     void DrawTriangles() override;
 
     /// Commit the rasterizer's framebuffer contents immediately to the current 3DS memory framebuffer
-    void CommitFramebuffer() override;
+    void FlushFramebuffer() override;
 
     /// Notify rasterizer that the specified PICA register has been changed
     void NotifyPicaRegisterChanged(u32 id) override;
 
     /// Notify rasterizer that the specified 3DS memory region will be read from after this notification
-    void NotifyPreRead(PAddr addr, u32 size) override;
+    void FlushRegion(PAddr addr, u32 size) override;
 
     /// Notify rasterizer that a 3DS memory region has been changed
-    void NotifyFlush(PAddr addr, u32 size) override;
+    void InvalidateRegion(PAddr addr, u32 size) override;
 
     /// OpenGL shader generated for a given Pica register state
     struct PicaShader {