diff --git a/src/video_core/dma_pusher.cpp b/src/video_core/dma_pusher.cpp
index 046d047cb..6674d9405 100644
--- a/src/video_core/dma_pusher.cpp
+++ b/src/video_core/dma_pusher.cpp
@@ -57,8 +57,8 @@ bool DmaPusher::Step() {
 
     // Push buffer non-empty, read a word
     command_headers.resize(command_list_header.size);
-    gpu.MemoryManager().ReadBlock(dma_get, command_headers.data(),
-                                  command_list_header.size * sizeof(u32));
+    gpu.MemoryManager().ReadBlockUnsafe(dma_get, command_headers.data(),
+                                        command_list_header.size * sizeof(u32));
 
     for (const CommandHeader& command_header : command_headers) {
 
diff --git a/src/video_core/memory_manager.h b/src/video_core/memory_manager.h
index 084d834c8..017b051cf 100644
--- a/src/video_core/memory_manager.h
+++ b/src/video_core/memory_manager.h
@@ -65,7 +65,6 @@ public:
     u8* GetPointer(GPUVAddr addr);
     const u8* GetPointer(GPUVAddr addr) const;
 
-
     /*
      * ReadBlock and WriteBlock are full read and write operations over virtual
      * GPU Memory. It's important to use these when GPU memory may not be continous
@@ -90,7 +89,6 @@ public:
     void WriteBlockUnsafe(GPUVAddr dest_addr, const void* src_buffer, const std::size_t size);
     void CopyBlockUnsafe(GPUVAddr dest_addr, GPUVAddr src_addr, const std::size_t size);
 
-
 private:
     using VMAMap = std::map<GPUVAddr, VirtualMemoryArea>;
     using VMAHandle = VMAMap::const_iterator;