From 9cd5c61fcf34423b8fb34589c7685319123b004c Mon Sep 17 00:00:00 2001
From: Subv <subv2112@gmail.com>
Date: Thu, 20 Sep 2018 22:31:53 -0500
Subject: [PATCH] RasterizerGL: Use the correct framebuffer when clearing via
 the CLEAR_BUFFERS register.

Previously we were clearing the default backbuffer framebuffer.

Found thanks to a Piglit test :)
---
 src/video_core/renderer_opengl/gl_rasterizer.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index e37acbfac..70fb54507 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -383,7 +383,7 @@ void RasterizerOpenGL::Clear() {
     bool use_stencil{};
 
     OpenGLState clear_state;
-    clear_state.draw.draw_framebuffer = state.draw.draw_framebuffer;
+    clear_state.draw.draw_framebuffer = framebuffer.handle;
     clear_state.color_mask.red_enabled = regs.clear_buffers.R ? GL_TRUE : GL_FALSE;
     clear_state.color_mask.green_enabled = regs.clear_buffers.G ? GL_TRUE : GL_FALSE;
     clear_state.color_mask.blue_enabled = regs.clear_buffers.B ? GL_TRUE : GL_FALSE;