From e24197bb3f74888053eb4ae49e042ec46a1c7a30 Mon Sep 17 00:00:00 2001
From: ReinUsesLisp <reinuseslisp@airmail.cc>
Date: Thu, 12 Mar 2020 23:31:06 -0300
Subject: [PATCH] gl_shader_decompiler: Initialize gl_Position on vertex
 shaders

---
 src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 54b38b73a..19d6f3dcb 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -419,6 +419,10 @@ public:
         code.AddLine("void main() {{");
         ++code.scope;
 
+        if (stage == ShaderType::Vertex) {
+            code.AddLine("gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);");
+        }
+
         if (ir.IsDecompiled()) {
             DecompileAST();
         } else {