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1.8 KiB
1.8 KiB
Builder Pattern
Builder pattern separates the construction of a complex object from its representation so that the same construction process can create different representations.
In Go, normally a configuration struct is used to achieve the same behavior,
however passing a struct to the builder method fills the code with boilerplate
if cfg.Field != nil {...}
checks.
Implementation
package car
import (
"fmt"
)
type Speed float64
type Color string
type Wheels string
const (
MPH Speed = 1
KPH Speed = 1.60934
SportsWheels Wheels = "sports"
SteelWheels Wheels = "steel"
BlueColor Color = "blue"
GreenColor Color = "green"
RedColor Color = "red"
)
type Builder interface {
Color(Color) Builder
Wheels(Wheels) Builder
TopSpeed(Speed) Builder
Build() Interface
}
type Interface interface {
Drive() error
Stop() error
}
type carBuilder struct {
speedOption Speed
color Color
wheels Wheels
}
func (c *car) Drive() error {
fmt.Println("VROOM")
return nil
}
func (c *car) Stop() error {
return nil
}
func (cb *carBuilder) Color(color Color) Builder {
cb.color = color
return cb
}
func (cb *carBuilder) Wheels(wheels Wheels) Builder {
cb.wheels = wheels
return cb
}
func (cb *carBuilder) TopSpeed(speed Speed) Builder {
cb.speedOption = speed
return cb
}
func (cb *carBuilder) Build() Interface {
return &car{
topSpeed: cb.speedOption,
color: cb.color,
}
}
func NewBuilder() Builder {
return &carBuilder{}
}
type car struct {
topSpeed Speed
color Color
}
Usage
assembly := car.NewBuilder().Paint(car.RedColor)
familyCar := assembly.Wheels(car.SportsWheels).TopSpeed(50 * car.MPH).Build()
familyCar.Drive()
sportsCar := assembly.Wheels(car.SteelWheels).TopSpeed(150 * car.MPH).Build()
sportsCar.Drive()